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[CCXV] Round 2: A^ vs OLDS

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[CCXV] Round 2: A^ vs OLDS

Postby mdhill on Tue Mar 18, 2025 2:13 pm

A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.

TBA Clan War Page

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show
Last edited by mdhill on Wed Mar 19, 2025 2:22 pm, edited 3 times in total.
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Brigadier mdhill
 
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Location: Dallas

Re: [CCXV] Round 2: A^ vs OLDS

Postby Caymanmew on Tue Mar 18, 2025 3:59 pm

mdhill wrote:A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • NO limit on number of trench games
  • NO round limit on trench games
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • not allowed: no forts, zombie, speed, freestyle, manual, beta

TBA Clan War Page

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show



OLDS agree
Major Caymanmew
Clan Director
Clan Director
 
Posts: 3217
Joined: Tue Feb 10, 2009 7:54 am
Location: Ottawa

Re: [CCXV] Round 2: A^ vs OLDS

Postby Caymanmew on Wed Mar 19, 2025 3:35 pm

mdhill wrote:A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.

TBA Clan War Page

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show


OLDS still agrees
Major Caymanmew
Clan Director
Clan Director
 
Posts: 3217
Joined: Tue Feb 10, 2009 7:54 am
Location: Ottawa

Re: [CCXV] Round 2: A^ vs OLDS

Postby Keefie on Wed Mar 19, 2025 4:28 pm

Caymanmew wrote:
mdhill wrote:A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.

TBA Clan War Page

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show


OLDS still agrees


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Major Keefie
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Posts: 6621
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