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RET (31) vs DBD (18) - RET Wins - Final 4-5-2021

Finished challenges between two competitive clans.

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RET (31) vs DBD (18) - RET Wins - Final 4-5-2021

Postby cpusurfer on Fri Mar 27, 2020 11:33 pm

RET vs DBD

War Thread:

https://www.conquerclub.com/public.php? ... WarId=3597

Contacts:

RET
1st Contact: cpusurfer
2nd Contact: Bobby4254

DBD
1st Contact: Razorvich

Layout:

Best 0f 49 Games

•8 doubles, 8 triples, 8 quads
•A player can only be used in 20 games
•Tie breaker is Classic – trips, no spoils, chained. Participation in the tie breaker does not count toward game total.

Rules:

•Only game types allowed are "Teams" (Polymorphic is not considered a team game)
•All games must have automatic initial troop deploy (no manual)
•All games must be sequential (no freestyle)
•All games must have 24 hour round length (no speed)
•All spoils are allowed except zombie spoils
•All forts are allowed except "no forts"
•12 hour fog rule in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round.
•Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
•Beta maps are not allowed
•Each clan will pick the map and settings for exactly half of the games
•Games will be exchanged in 12 sets

Schedule:

•1st Round :: April 4th, 2020: 0D x 1T x 1Q
•2nd Round :: April 18th: 1D x 1T x 0Q
•3rd Round :: May 2nd: 1D x 0T x 1Q
•4th Round :: May 16th: 0D x 1T x 1Q
•5th Round :: May 30th: 1D x 1T x 0Q
•6th Round :: June 6th: 1D x 0T x 1Q x 1 Tie-Breaker
•7th Round :: June 20th: 0D x 1T x 1Q
•8th Round :: July 4th: 1D x 1T x 0Q
•9th Round :: July 18th: 1D x 0T x 1Q
•10th Round :: August 1st: 0D x 1T x 1Q
•11th Round :: August 15th: 1D x 1T x 0Q
•12th Round :: August 29th: 1D x 0T x 1Q
Last edited by cpusurfer on Mon Apr 05, 2021 8:45 pm, edited 17 times in total.
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Re: RET (0) vs DBD (0) - planning

Postby Razorvich on Sat Mar 28, 2020 1:50 am

DBD are ready to rumble with these settings
High Score: 2569
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TeeGee has my PW... Wall him if I get below 1 Hour in CLAN GAMES ONLY !!
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Re: RET (4) vs DBD (0)

Postby cpusurfer on Wed May 20, 2020 1:30 pm

Second contact switched to Bobby4254
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Re: RET (11) vs DBD (9)

Postby cpusurfer on Sun Aug 16, 2020 7:03 am

Updated the schedule.
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Re: RET (11) vs DBD (9)

Postby Arama86n on Fri Aug 21, 2020 11:22 am

@Retribution

RET seems to be keeping busy 8-)
I like the idea of spreading out the games over many sets, keeping the action going without getting too overworked.

2 home games every 15 days seems to be an exceedingly light game-load though.
Is it so you can do several wars at once? I see that you guys are involved in at least three at the moment?

Anyway, an interesting set-up to be sure.
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Re: RET (11) vs DBD (9)

Postby cpusurfer on Fri Aug 21, 2020 12:56 pm

The idea is having the ability to be relaxed and have the ability to accommodate member schedules. It has also been helpful with everything going on in the world. I work IT Helpdesk support and put in some long hours with people working from home.

I also don’t like having dead time without a war. I am trying to keep these wars overlapping a little to keep a consistent game load.
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Re: RET (11) vs DBD (9)

Postby Arama86n on Fri Aug 21, 2020 5:10 pm

That makes sense.
Kudos for shaking it up and innovating.
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Re: RET (11) vs DBD (9)

Postby Swimmerdude99 on Mon Sep 07, 2020 10:40 am

With the increasing lack of casual wars, I like this approach :) we need more wars!
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Re: RET (20) vs DBD (13)

Postby uyumaykimaw on Tue Feb 23, 2021 11:18 am

Game 20713006

I just went to my waiting games and somehow accidentally clicked on Drop Game for this game. Plz someone invite me again to this game....Or send me the password so I can rejoin the game.
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Re: RET (31) vs DBD (18) - RET Wins - Final 4-5-2021

Postby Jdsizzleslice on Thu May 13, 2021 10:10 pm

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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