Bruceswar wrote:Scott-Land wrote:I agree that 2 challenges isn't a good indicator of a clan's strength. Within those 2 challenges we chose real opponents. At the time of the first challenge with LoW, I don't think the ladder was in place but IA was 7th I believe. Challenges take great effort to plan and play-- and we don't take it lightly. Shall we beat up 3 noob clans and jump straight to the top and be 5-0? Where's the fun in that?!
My concern was never about where TSM should be but where certain clans shouldn't be.
This brings us to why clan matches are played. Should it not be to prove who is the better clan? Well at least for this match. I guess some clans would rather play 10 crappy clans over 5 quality wins. Farming clans for points sucks. I guess the same could be said about the CC ladder.
This is true, all farming should be not only discouraged, but basically not possible IMO. If clan challenges introduce the possibility of farming for ladder points, that's just as bad as new recruits getting klobbered... I mean clobbered. Freudian slip.
My the same token though, people want a yardstick to measure by. The clan league has been good for this - there are so many match-ups between clans that it is virtually a round-robin tournament. I would like to see every clan play every other clan, but that is far too many games.
Perhaps it's time to start thinking about splitting the clans into divisions, and have promotion / relegation? Three divisions would be about 10-12 clans per division, a season could be played in about 3-4 months. Could have 2 up 2 down, or 3 up 3 down, even have playoffs so top 2 up, 3rd and 4th playoff for the 3rd promotion spot.