Moderator: Clan Directors
waseemalim wrote:The important thing here is not only your results matter, but also your opponents results matter.
A clan would see its points change even without playing in any wars -- because their scores are retroactively affected by their opponents current wins.
And that an undefeated result means nothing -- its all about the overall win %.
jpcloet wrote:That's why OOWP is also important, of course THOTA opponents are going to have a low win % as they keep winning.
Scott-Land wrote:waseemalim wrote:The important thing here is not only your results matter, but also your opponents results matter.
A clan would see its points change even without playing in any wars -- because their scores are retroactively affected by their opponents current wins.
And that an undefeated result means nothing -- its all about the overall win %.
I agree with most of what you say Wassee but the one factor in the old ladder that drove me nuts is the overall clan record- it was non-existent. I think the ladder needs to incorporate that into the system. Granted win percentage is a good indicator but a loss should be formulated as well and it be more devastating.
waseemalim wrote:So the OOW% credit element is overrated, rather than underrated, in Thotas point calculation. Infact, I just tried removing BW from the list -- and lo and behold, Thota drops.
waseemalim wrote:And , the table w/o any "reliability factor":
Rank Clan Name Grade
1 Legends of War 100.00
2 The Spanking Monkeys 99.73
3 THOTA 99.49
4 The Untouchables 97.74
5 EMPIRE 96.43
6 Dark Defenders 95.77
7 Imperial Dragoons 93.61
8 Immortal Assassins 93.45
9 Bullet Proof Bandits 92.96
10 ++The Legion++ 92.46
11 Sky Force 92.02
12 De Veroveraars der Lage Landen 91.89
13 Nemesis 91.22
14 Black Sheep Squadron 90.86
15 Legion of The Damned 90.71
16 Left4Dead 90.11
17 Order of Odin 90.04
18 Eternal Empire 89.95
19 Imperial Britain 89.61
20 Generation One: The Clan 89.33
21 Knights of the Empire 89.11
22 The Regulators 88.65
23 Mythology 88.52
24 Warlords of the Wort 87.67
25 Death By Comity 86.67
26 Agents Of Chaos 84.99
27 Marvel/DC Heroes 83.38
28 Soldiers of War 81.47
29 The Last Warriors 80.79
30 The Bushwhakers 80.62
31 Bounty Hunters 80.26
32 Project Enigma 78.33
33 Freemium Forces 77.78
Incandenza wrote:waseemalim wrote:So the OOW% credit element is overrated, rather than underrated, in Thotas point calculation. Infact, I just tried removing BW from the list -- and lo and behold, Thota drops.
That can swing both ways, tho, because if we're getting credit for beating the wackers, then you guys are getting as much or more credit for beating project enigma. Since there's no way to objectively rate a given clan absent challenges (save for maybe taking an average score of its members), then we're talking about a powerful disincentive for any top clan to face, say, the knights of the round table, who are still very new but would give anyone a tough fight, while creating a powerful incentive to beat up on the lowest-ranked clans and especially new clans comprised of low-ranked players. After all, it was the fact that you guys jumped 2 spots by creaming a brand new clan (that, with all due respect to its members, will probably never make it out of the bottom third of the ladder) that motivated this effort to tweak the ladder calculation in the first place.
Plus it seems that we're not making allowances for what a clan's strength was at the time of the challenge. The analogy here is that if I had happened to beat king herpes in a 1v1 on his first day on the site, my point gain shouldn't have accrued upward as he rose to conqueror. Similarly, if he beat me as conqueror, then I shouldn't lose more points should he decide to medal-hunt and derank.
Maybe we do need some sort of objective baseline score for a new clan, where the knights of the round table and project enigma aren't basically considered the same thing.
Incandenza wrote:waseemalim wrote:Plus it seems that we're not making allowances for what a clan's strength was at the time of the challenge. The analogy here is that if I had happened to beat king herpes in a 1v1 on his first day on the site, my point gain shouldn't have accrued upward as he rose to conqueror. Similarly, if he beat me as conqueror, then I shouldn't lose more points should he decide to medal-hunt and derank.
AndrewB wrote:One comment on the calculations side:
you need to round up all the numbers to the same significant number; lets use 5 significant numbers through-out. (Currently WP/OWP/OOWP and reliability has just 2 significant numbers, RPI has 4).
And yes, that change in rounding will drop the THOTA in the rating, but it is more correct one. And If you would use 2 throughout then we would be tied for the first place
jpcloet wrote:Our BCS poll experiment proved otherwise.....
AndrewB wrote:And comment on the TSM ranking. I certainly appreciate that Monkeys is one of the top three clan around for sure. But they need to get more challenges on the way. They have only 2 completed. It is very difficult to come up with the proper rating based on just 2 challenges. As result the current reliability factor is low.
I actually was very surprised to find out that they have only 2 at all...
Scott-Land wrote:I agree that 2 challenges isn't a good indicator of a clan's strength. Within those 2 challenges we chose real opponents. At the time of the first challenge with LoW, I don't think the ladder was in place but IA was 7th I believe. Challenges take great effort to plan and play-- and we don't take it lightly. Shall we beat up 3 noob clans and jump straight to the top and be 5-0? Where's the fun in that?!
My concern was never about where TSM should be but where certain clans shouldn't be.
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