Darwins_Bane wrote:so what about clan games, forgive me, I dont know much about them. Are they private?
Yes, or tournament games (in cases like the Clan League.
I like you L M S, but I think all your suggestions are poor ones!
You probably haven't been invited to any games lately to see how it's been changed This is all public nowL M S wrote:How about:
-Change the auto email/PM script that is sent to the invitee (and start sending them again) so it reflects the name of the person/persons also invited to the game, make it easy to see? Take it a step further and highlight those invited to be on the same team? Probably gonna have to make in-boxes bigger to do this one, I wonder if all these PM's/emails could be sent to a separate folder only for this purpose?
I don't like this, as every so often I get into a random team kick and play with people I've never played with before.L M S wrote:-Make it possible for each user to select the other members he/she is willing to play team games with?
I don't think there will ever be rank filters of any kind on the site.L M S wrote:-Make it possible to exclude groups of users (on an individual user level) based on ranking, from being able to join team games with you?
No, this is where invites make the most sense, as I want to be sure of my teammate in a public gameL M S wrote:-Do away with invites for public games (only)?
I don't think there will ever be rank filters of any kind on the site.L M S wrote:-When inviting other teams make it so the rank/points of all teams must be within say 200 points of each other? (Meh...maybe, this sounds better in my head.)
I think that would be a bad idea, as I am inviting 56 people to games every Monday for one tourney.L M S wrote:-Limit the number of invites a user can send in a, day? week? month?
I think that removing invites for the opposite team(s) in public games is the way to go. If you have an opposing team set up, make it private. If you know one person you want to play against (and have them bring teammates) then you can invite them to a private game and have them invite their own teammates. I am not seeing a reason that only blocking the opposing team in public games would solve this.