- Add the XML code to allow neutrals to decay/increase by a set amount each turn.
- Example for Feudal map.
Between every castle and the open playing board, the map maker set it at 10 neutrals. Those neutrals would decrease each turn by 2 (or any amount determined by the map maker) so the wall decreases every round. Another way would be to use that same wall with only a one neutral and have in increase over time. Forcing the player out into the open.
How this will benefit the site and/or other comments:
- Another way to allow map makers to give a different experience to players. Winning conditions would get easier/harder to grab over time. Players would get forced into playing and not sitting around.