demonfork wrote:You have completely missed the point here. In fact your above rambling is so incoherent, I can barely even make sense of it.
"Listen to me, I know freestyle Blah Blah Blah"
First off, the casual freestyle games that you play are multi-player escalating.
In a multi-player causal fs esc games it's all about setting up to eliminate players that have enough cards so that you will be able to mid-cash once they have been taken down. With these settings, cards are king. Missing a card to take a double turn would be suicide. When playing these settings there is practically no strategical reason to miss a card in lieu of a double turn.
Now FS casual 1v1, you have not a clue, you are -90 some points over 200 some games.
In a 1v1 setting the double turn is 100% necessary to balance out the game. If your opponent uses any sort of delay tactic by ending his turn early in hopes of returning at a later time to take his turn while you are offline, the results in most cases are devastating. The double turn gives you the opportunity to counter these delay tactics and re balance the game. Without the double turn, casual 1v1 freestyle would turn into a game of who is better at ending their turn the fastest.
What Bruce had to say made sense to me, demonfork.
As I've shown previously in this thread the double turn may not be against the rules as they stand at current, however, it is a questionable tactic. Double turning on an objective map to automatically win does not prove superior strategic nous. Don't throw the same old "you must be there at the end of the round to block the double turn" line at me, no one is fast enough to prevent a double turn on a game winning objective when the perpetrator is using Clickable Maps and holding down the 'B' button. Not even the Freestyle City Mogul supremo King Herpes himself can strike fast enough to block it.