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active and noactive games:
make two seprete distinctions between games that are active and non active. this will eliminate frustrations of people who want to play a decent risk game with out having the hastle of people taking forever on their turn. have the option of having what is called an active game, a game that people must complete their turn with in a set time limit, and have the option to have what is called a nonactive game or game that can last forever and a day for each turn to pass. in the active games if the player doesn't finish their turn in the time allotted say 60secs for each decision that is to be made. for example. when i attack another member the 60secs restart for my next decision. now for the nonactive games or long term games, this option will be open for the losers who want to play a game or risk that takes forever.
i know i am a noob to this club but i am not a noob to risk so i hope you do not take my suggestion lightly
i think this should be priortized with a number 4 or 5 cause it is really annoying having to wait for the people who are not active!
thanks for your time
boredcasey
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