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New spoils: colorless

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Re: New spoils: colorless

Postby DarthFrog on Tue Apr 19, 2011 8:33 pm

Victor Sullivan wrote:
DarthFrog wrote:Wasn't the idea of this to make it less luck based?

How is the current set-up any more luck-based than what you proposed?


Makes the luck of the drop more important. If you get a great drop, and you don't need to cash in for 15 turns, but the other guys who have had bad drops and can't afford to wait that long.
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Re: New spoils: colorless

Postby Funkyterrance on Sun Apr 24, 2011 10:36 pm

You nailed it Victor. Hats off to you. 8-)
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Re: New spoils: colorless

Postby chapcrap on Sun May 15, 2011 11:40 pm

tkr4lf wrote:I'm not really a fan of this. I like the spoils the way they are now.


That's like saying 'I'm not really a fan of options'. It's just another game option. It's not something that anyone would be forced to use. It's like adding another map. Nothing but good can come of this.
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Re: New spoils: colorless

Postby TheForgivenOne on Mon May 16, 2011 3:33 am

chapcrap wrote:
tkr4lf wrote:I'm not really a fan of this. I like the spoils the way they are now.


That's like saying 'I'm not really a fan of options'. It's just another game option. It's not something that anyone would be forced to use. It's like adding another map. Nothing but good can come of this.


Then why not add any old option? Add in every single option that comes through suggestions [/sarcasm].

Only the real good suggestions that would probably have the most players using that option are going to be considered by lackattack.
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Re: New spoils: colorless

Postby stahrgazer on Mon May 16, 2011 4:43 am

I suggest you request just a cumulative spoils option, rather than insisting they be colorless.

Just an option where the cash doesn't depend on color of spoil, with whatever cum effect you settle on.

Reason: Probably easier to program an option that is similar to, but varies from, escalating, that uses the same 'random draw' features the site already uses - which include color
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