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riskllama wrote:Koolbak wins this thread.
lackattack wrote:I'm not familiar with mission cards and this isn't anything I could get around to doing for a long time but there is no copyright on game mechanics. Copyright only gives a monopoly on things like the design of the board or the wording of an instruction booklet.
HighBorn wrote:major 7 cards.. missions
conquer 1 territory on 3 conts
control 12 territorys (15 in 3 player)
control 2 conts
make 3 sussful invasions across water
have more units in any one territory than any one else has in one
conquer 7 territorys
take 1 territory from eack oppenet (2 from each in 3 player)
captain 7 cards
conquer 1 territory on 2 conts
make 1 sussful invasion across water
control 2 islands
gain 5 reinforcements this turn
control 3 territorys on 1 cont
control 1 cont
conquer 4 territorys
colonel 7 cards
conquer 1 terr on 4 conts
destroy 12 enemy units
have the most units on map
gain 14 reenforcements this turn
control europe
have twice as many territorys as any one enemy
control n america
general 7 cards
conquer 12 territorys
control 3 conts
destroy 15 enemy units
conquer 1 territory on 5 conts
gain 18 reenforcements this turn
control asia
control more territorys than anyone else
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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