Conquer Club

Dice Complaints and Various Suggestions to Fix Them

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Postby ParadiceCity9 on Sun Dec 09, 2007 10:25 am

ya they're random...ppl tend to not factor in the amazing dice they have when they complain. it evens out eventually.
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Postby wcaclimbing on Sun Dec 09, 2007 1:28 pm

I would like to show you something.
its the greasemonkey dice analyzer from my computer:

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i hope you realize that the dice are random. go download the analyzer for yourself and test it if you dont believe me...
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Postby khazalid on Sun Dec 09, 2007 3:19 pm

the dice today have sucked ass. if your games have 12+ hours on them, leave them til tomorrow. pearls of pony wisdom
had i been wise, i would have seen that her simplicity cost her a fortune
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Postby ParadiceCity9 on Sun Dec 09, 2007 3:36 pm

Attacker dice distribution Defender dice distribution
1s █████████████████████████ 39363 / 237008 (16.61%) █████████████████████████ 20320 / 120704 (16.83%)
2s █████████████████████████ 39662 / 237008 (16.73%) █████████████████████████ 20244 / 120704 (16.77%)
3s █████████████████████████ 39495 / 237008 (16.66%) █████████████████████████ 20015 / 120704 (16.58%)
4s █████████████████████████ 39563 / 237008 (16.69%) █████████████████████████ 19983 / 120704 (16.56%)
5s █████████████████████████ 39695 / 237008 (16.75%) █████████████████████████ 20087 / 120704 (16.64%)
6s █████████████████████████ 39230 / 237008 (16.55%) █████████████████████████ 20055 / 120704 (16.62%)

Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 13745 / 12514 / 10877 (37.01% / 33.7% / 29.29%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 25371 / 12873 (66.34% / 33.66%) (65.97% / 34.03%)
2v2 █████████████████████████ 237 / 346 / 446 (23.03% / 33.62% / 43.34%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 1833 / 1343 (57.71% / 42.29%) (57.87% / 42.13%)
1v2 █████████████████████████ 125 / 371 (25.2% / 74.8%) (25.46% / 74.54%)
1v1 █████████████████████████ 827 / 1135 (42.15% / 57.85%) (41.67% / 58.33%)

Overall stats
Attacker threw 237008 dice.
Defender threw 120704 dice.
Wins / Ties / Loses █████████████████████████ 42138 / 12860 / 27045
█████ Attacker wins
█████ Attacker wins 1, defender wins 1
█████ Defender wins

just thought i'd post mine too...only mine's out over 230000 dice thrown (:

and i realize it's not in color...my comp can't take screen shots :-\
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Postby demon7896 on Sun Dec 09, 2007 4:31 pm

LOCK ER' DOWN
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Postby insomniacdude on Sun Dec 09, 2007 5:05 pm

I saw the thread title from the main forum. All that showed was "Something is very wr..."

I knew in the depths of my soul that it was another dice complaining thread. And I was afraid....
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Postby Kaplowitz on Sun Dec 09, 2007 5:19 pm

Maybe if we make the dice not random, and make it more "fair", there will be less complaints.
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Postby insomniacdude on Sun Dec 09, 2007 5:23 pm

Kaplowitz wrote:Maybe if we make the dice not random, and make it more "fair", there will be less complaints.


4s for everyone!
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Postby Russianfire8371 on Sun Dec 09, 2007 5:36 pm

WEll here's a theory towards the so called "streaks" that dice tend to have. Dice are in a state of randomness, but what the people of CC fail to realize, is that the fact that the randomness accounts for all the dice thrown in the site, not the dice thrown per player. If we take for account all the dice thrown and measure the statistics of the dice thrown in sequence (aka in sequence to the dice called to be chosen) then they would prove to be random. The dice, though, don't cater to each individual person. The site would ask for 50 dice asked for 10 attacks in 10 different games and the generator would in turn give the site 50 random dice, which are then ALSO randomly distributed to the different games which would cause streaks to occur. Imagine this:

The probability for a person to roll triple 6's would be 1 for every 216 rolls. If 432 3 dice attacks were made, that would mean that triple 6's would be rolled twice, which, if you've attacked 8 times when everyone else attacked twice, would give you a better chance of getting triple 6's in a streak.

In the end, though, everything evens out. Because the chance for those streaks to happen with any other number are the same, therefore everything even and random and fair and balanced.
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Postby Proximus Ventor on Tue Dec 11, 2007 6:22 am

Obviously you have not had a red or black train in roulette before. I had a 13 car red train once betting black the whole way.
and then got a 12 car black train an hour later.
not random you say.
every thing in life is random. :wink:
50 50 chance per dice role not per sequence
just because you just lost 6 in a row dose'nt change the odds on the next roll
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Postby jiminski on Tue Dec 11, 2007 7:28 am

Kaplowitz wrote:Maybe if we make the dice not random, and make it more "fair", there will be less complaints.


I like that! maybe we could pay Lack Extra for really good dice!

this would then reflect the real world perfectly!

In broader-society the dice being a metaphor for private education and access to the best jobs.

With regards real war the the dice reflect the wealthiest nation buying the best aeroplanes and the biggest bombs!

With regards picking up the best ladies the wealthiest men can buy a Porsche and big diamonds!

This is brilliant i think we are onto something!

NON-RANDOM DICE PLEASE LACK!
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Postby Theguyoverthere on Tue Dec 11, 2007 8:58 pm

I have the same feelings sometimes, but then I remember the times when I get ownage dice. It evens out. Also, this can be very overlooked:

Many people complain they lose when attacking from a territory with 3 to a territory with 2. When attacking with 3, only 2 get to go to battle! So you're rolling 2 vs. 2 in which the defender has an advantage and you'll most likely lose both. The solution? Don't make attacks that have bad odds, unless you have to.
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Postby Coleman on Tue Dec 11, 2007 9:05 pm

If an attacker winning or losing in 3v2 was 50/50 I'd quit.
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Dice

Postby trimunch on Sat Jan 12, 2008 2:37 am

Lack : have you considered the idea that the dice numbers are random enough alright, but that you might be sampling the function from random.org too fast and generating duplicates from them ?

The SAME number between players favors the defender.

It is POSSIBLE, after all, that if you stopped simply dismissing our whining, but ran a tally of the specifics, that the number of complaints from attackers rather than defenders would be disproportionate.

My very unscientific observation is that on those occasions of rotten attacker-luck, I notice that rolling the same numbers as my opponent seems to be a high frequence occurance.

Sorry :oops: , just had to to it :)
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Postby dominationnation on Sun Jan 13, 2008 3:44 pm

the reason that you never see defenders complain is because they arnt there as the attacker is going.
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Re: Dice

Postby wcaclimbing on Sun Jan 13, 2008 4:32 pm

trimunch wrote:My very unscientific observation is that on those occasions of rotten attacker-luck, I notice that rolling the same numbers as my opponent seems to be a high frequence occurance.


Just remember, that if the dice are messed up (which i doubt) they are messed up equally for everyone. So when you attack your opponent, he is going to attack next turn with dice from the same source and the same chance of winning that you had when you were attacking.
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Re: Dice

Postby BaldAdonis on Sun Jan 13, 2008 6:01 pm

trimunch wrote: if you stopped simply dismissing our whining, but ran a tally of the specifics
People do that. There's an add-on to tally all your rolls. Whenever anyone posts results, they match what they should be.
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OMG

Postby Jon06359 on Tue Jan 15, 2008 3:54 pm

I am sick of this crap. You have to realize that the dice are random. Meaning that there is a possibility that anything could happen. ANYTHING. Whether it is 100 against 2 and the 2 wins, it is possible, it is not conquerclubs fault!!!!
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Postby TheScarecrow on Wed Jan 16, 2008 5:17 am

I recently used random.org to do a test for the dice.

i rolled 6 die 100 times and found that an attacker victory is slightly more likely than a defender victory... mind you that was only by a 0.013% margin.


Yes i was bored one day. but i also didnt like the dice so i decided to conduct a test.

my test supports the claim from the admins that random.org REALLY IS random
a poor workman always blames his tools... SO STOP COMPLAINING ABOUT THE DICE FFS

All those people who whinge about losing points to low rankers need to read a book entitled "Losing 40 Points V The End of the World : A Study in Contrast"
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Postby crzyblue on Wed Jan 16, 2008 1:45 pm

do you realize that only FIVE dice are rolled here not 6.... CGs to you not thinking about that
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Postby TheScarecrow on Wed Jan 16, 2008 4:39 pm

yeh well i also drew up a graph of the die rolls the probability of each number was very close to 1/6
a poor workman always blames his tools... SO STOP COMPLAINING ABOUT THE DICE FFS

All those people who whinge about losing points to low rankers need to read a book entitled "Losing 40 Points V The End of the World : A Study in Contrast"
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Power Dice

Postby FiveCardArmy on Tue Feb 12, 2008 4:03 am

For VIP Premium members...thru invincible dice. Just think it would be tight
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Don't use random numbers from random.org

Postby deltaray on Tue Feb 19, 2008 7:55 am

I'm not sure what the point is of using dice from random.org. I'm sure the developers probably think that it will instill more trust in the randomness of the rolls. But honestly, who cares. Being a math major who has taken classes in statistics and cryptography, I know that it really doesn't matter whether the numbers are taken from a randomly generated file that was pregenerated or generated on the fly. But I still feel like I'm being ripped off because all the numbers where generated beforehand and its as if its just playing through a script. I'd feel better if the numbers were generated on the fly because I'd feel like they were generated for my specific attack. Especially if the numbers are formatted in the way it is described on the help page. It has the feeling of a deck of cards being stacked.

The problems with being able to guess the numbers from the system not being random enough, I don't think really apply in this case. Dice are not completely random either. When I play a game in real life, you can kinda get a feel for how to roll the dice in your favor. Perhaps this is more of a philosophical question (Should online board games strive to behave more like their real life counterparts?).

Plus, I feel like the dice taunt me. Its like, "Hey you rolled a 1 - 2? Ok well I rolled a 1 - 3. Take that asshole". "You rolled a 3? Yeah, well I rolled a 4." \:D/ I've decided to write this post because in the last 4 games I've played, I've had nearly all of my 3 of my armies against 1 army attacks wipe me out of armies, which is ridiculous. I know that you say that its human nature to notice the losses more than the wins. Well its also human nature to yell fraud when someone gives the illusion of cheating. I personally would just feel better if the numbers were generated on the fly.

Right now it just ruins the fun when you try to plan out a turn and you don't advance at all because all your armies on all your fronts are wiped out from bad dice rolls.
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Postby dominationnation on Tue Feb 19, 2008 5:51 pm

First off-Random.org doesnt use a pregenerated number sequence. If you go to the site -link- it will explain to you how the numbers come up.

Second, the dice here are made to be random. If you cheat when you roll real dice, well then none of us really care. This isnt risk. Its CC. You cant cheat. Live with it.

Third, you will lose the majority of 3 on 1. I dont feel like calculating the exact math but since defenders win ties the odds are against you. And even if the dice are making fun of you :roll: :lol: it doesnt really matter. It makes no difference if you lose 1,1,1 to 6,6 or 1,1,1 to 1,1. You still lose 2 armies.

Fourth-If you advanced every time you attacked with the greated army, that would take the fun out of the game. People would be able to develop full proof strategies that would never fail. THAT, would take the fun out of the game. Its called RISK for a reason. You are supposed to take RISKS.

Finnally-even if the dice are loaded, they are loaded for everyone. Its equally against you as it is for your opponet. Why would Lack cheat you? What does he gain by making your dice suck?
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Postby Lone.prophet on Tue Feb 19, 2008 6:05 pm

^^ at you

first he is saying that this site saves a list of numbers so they arent generated on the moment itself

second what you trying to say

third 3 on 1 has a favor of almost 2/3 to win as oppsite to 3 againt 2 which by the way also has a favor to win

ok and the rest i dont really care :P
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