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FredVIII wrote:Timminz wrote:I had never really thought of it before (since I don't play freestyle), but the addition of objectives has really emphasized one of the problems with freestyle. Even if this particular suggestion were implemented, the exploit would still be there. As long as someone can click "begin turn", as soon as another player starts, they'll still be using the same trick. It would just be slightly more time consuming.
guess how almost every casual freestyle city mogul and oasis games are won.
banana_hammocks wrote:I see no problem with people lurking and starting their go as soon as the other player has started theirs. In fact this is very common in freestyle, and part of the fun/drama of it. Freestyle game play does benefit people who are able to be online a large proportion of the time, again this is a feature of freestyle, and is at it's essence.
At the moment a player need only be on at a fixed time (within the last hour of the game) to win the game. Whereas if this was implemented there is a 12hour (not 24 as they could start after 12hrs) window in which the other player could start their go. So theoretically the player would have to be online and ready and waiting for 12 hours. I would suggest that most bonuses could be broken within 1 minute of play, quite possibly a lot less. So the player waiting would have to react at a minute/30seconds notice.
sully800 wrote:banana_hammocks wrote:I see no problem with people lurking and starting their go as soon as the other player has started theirs. In fact this is very common in freestyle, and part of the fun/drama of it. Freestyle game play does benefit people who are able to be online a large proportion of the time, again this is a feature of freestyle, and is at it's essence.
At the moment a player need only be on at a fixed time (within the last hour of the game) to win the game. Whereas if this was implemented there is a 12hour (not 24 as they could start after 12hrs) window in which the other player could start their go. So theoretically the player would have to be online and ready and waiting for 12 hours. I would suggest that most bonuses could be broken within 1 minute of play, quite possibly a lot less. So the player waiting would have to react at a minute/30seconds notice.
Which is why this suggestion has a lot of merit IMO. Unless of course its speed freestyle, in which case you need to just stay at your computer for 2.5 minutes and tap b repeatedly.
Still, its better than being able to time out and get the de facto win with no opportunity to break the objective. At least you have to waste a little bit of time and energy!
ronc8649 wrote:i dont know. i have never had to waste time. there are tricks around this. you dont have to be by your computer to start your turn.
Timminz wrote:ronc8649 wrote:i dont know. i have never had to waste time. there are tricks around this. you dont have to be by your computer to start your turn.
Ooh. The "phantom" script that Herpes was warned for suspicion of using. Please do go on.
sully800 wrote:Which is why this suggestion has a lot of merit IMO. Unless of course its speed freestyle, in which case you need to just stay at your computer for 2.5 minutes and tap b repeatedly.
Still, its better than being able to time out and get the de facto win with no opportunity to break the objective. At least you have to waste a little bit of time and energy!
FredVIII wrote:sully800 wrote:Which is why this suggestion has a lot of merit IMO. Unless of course its speed freestyle, in which case you need to just stay at your computer for 2.5 minutes and tap b repeatedly.
Still, its better than being able to time out and get the de facto win with no opportunity to break the objective. At least you have to waste a little bit of time and energy!
breaking early in freestyle speed is a lame move.
demonfork wrote:FredVIII wrote:sully800 wrote:Which is why this suggestion has a lot of merit IMO. Unless of course its speed freestyle, in which case you need to just stay at your computer for 2.5 minutes and tap b repeatedly.
Still, its better than being able to time out and get the de facto win with no opportunity to break the objective. At least you have to waste a little bit of time and energy!
breaking early in freestyle speed is a lame move.
Where do you come up with this nonsense?
cramill wrote:I think I suggested before: that if multiple people miss ending their turn they are all locked out. (For example a 4 player game - 2 players miss ending their turn and the round timer expires - both players who timed out would have to wait until someone else takes their turn to go, or until half the round goes by.) If everyone who is in the game miss ending their turn, they would all be locked out, but it shouldn't be hard to add something to check if everyone is locked out and if so, let everyone be able to go at the start of the next round.
Make sense?
sully800 wrote:People will of course say "if its not broke don't fix it!" and "if you don't like freestyle you don't have to play it" and "you don't like this strategy because someone used it against you"
As for legitimate reasons, I can't think of any.
FredVIII wrote:so basically, those that abuse it are trolling this thread because they are scared they will win less games if forced to play honestly
ronc8649 wrote:i never said i had a "script". but yesterday. i went golfing and came back, and i won a game by starting my turn.
it isnt hard to figure out. and as far as scripts go? i am so not computer savvy, that isnt even an option for me.
but if anyone would like to know this trick, pm me. i will have to put you on foe though since i would fear you using my trick against me.
sully800 wrote:This suggestion should definitely be implemented. The whole point of the time delay after ending a turn in freestyle was to make things more fair (and that was before Clickies and Objectives which seem to be the two biggest problems).
I believe the turn timing out logically should have been included as a form of ending your turn, and it was missed. And if it wasn't originally intended, then Objective maps clearly show that this is a problem that needs to be fixed. It's simple and will solve a lot of the abuse for points in freestyle.
sailorseal wrote:sully800 wrote:This suggestion should definitely be implemented. The whole point of the time delay after ending a turn in freestyle was to make things more fair (and that was before Clickies and Objectives which seem to be the two biggest problems).
I believe the turn timing out logically should have been included as a form of ending your turn, and it was missed. And if it wasn't originally intended, then Objective maps clearly show that this is a problem that needs to be fixed. It's simple and will solve a lot of the abuse for points in freestyle.
Concurs all around
ronc8649 wrote: i have in fact been abusing city mogul at an alarming rate.
owenshooter wrote:ronc8649 wrote: i have in fact been abusing city mogul at an alarming rate.
i love that people can admit these sort of things, and nothing will ever happen to them...-0
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