Artimis wrote:I'm hoping that an answer to this oversight is in the pipeline still, now that players ending their turns are logged.
I concur.
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Artimis wrote:I'm hoping that an answer to this oversight is in the pipeline still, now that players ending their turns are logged.
Artimis wrote:Kotaro wrote:Calling it a bug doesn't make it a bug. It's a perfectly valid strategy; if you don't like it don't play the game type. Don't change the game type for those that just aren't good at it.
You've missed the point, AGAIN!
From page 7, 8th post from the top:
Subject: Eliminate Freestyle Double TurnsArtimis(pertinent section) wrote:Before the usual suspects descend with the typical well worn record of "If you don't like Freestyle, play Sequential instead." It's not Freestyle I've got the problem with, so take a back seat and listen carefully. It's the unintended exploit that is the result of a minor oversight when the Freestyle Turn Delay was first implemented.
And from page 7 also, 5th post from the bottom:
Subject: Eliminate Freestyle Double TurnsArtimis wrote:obliterationX wrote:Makes it more strategic. Know how freestyle works before you join any games, that's what I say.
If double turns are so cool and such good strategy, then answer me this: Why was a turn delay implemented for the player that ends the round in a freestyle game in the first place?
So Kotaro, why did they implement the turn lock out for the player that ends the previous round in freestyle, if not to prevent double turning? Players are just side stepping it by running the clock out, it's an oversight that needs addressing. Don't bother playing the old record of if you don't like freestyle don't play, it's old and it doesn't cut it. Objective maps also highlight the need to correct this oversight.
NOTE: Only casual needs fixing as players may not be around when someone runs out the clock, in a speed game there is no advantage to running out the clock as all players are present through out the game.
demonfork wrote:Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
demonfork wrote:In a causal FS game...
If player A takes his turn and ends and then player B takes his turn and ends, player B cant take his next turn until either:
1. Player A first starts his turn.
2. 12 hours have expired off of the clock.
If, after 12 hours, player B takes his turn before Player A, because player A failed to take his turn in the first 12 hours, would that not in fact be a "double turn" for player B?
So even if your so called "glitch" is removed from FS a "double turn" would still be possible.
You could say that it's player A's fault for not taking his turn in a timely manner.
I could also say that its a players fault for not showing up at the 24 hour flip to prevent their opponent from taking a "double turn".
demonfork wrote:You see it's all about dedication, you know how many times Ive squelched an opponents attempt at a double turn because I showed up at the flip? You know how many times my attempt at a "double turn" have been thwarted because my opponent has done the same? It's part of the fun that the FS format has to offer.
Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Or if you are afraid that your opponent might try taking the big bad "double turn" and you panic and are unsure what to do or you just don't want to stay up til "2 am" then go second every time and a "double turn" by your opponent will become impossible. This is really not that difficult!
If you can't hang with the in's and outs of FS, it means that you lack the dedication and/or the brains that it takes to be a good freestyle player and you should therefore "stick to sequential".
MrBenn wrote:demonfork wrote:Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Except that the round rarely changes at the 24hr mark - it flips 1hr after the last player takes their turn; giving the player to go last the advantage of knowing or deciding exactly when the next round will start.
demonfork wrote:MrBenn wrote:demonfork wrote:Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Except that the round rarely changes at the 24hr mark - it flips 1hr after the last player takes their turn; giving the player to go last the advantage of knowing or deciding exactly when the next round will start.
What freestyle game are you playing?
Unless everyone takes their turn and ends, the clock flips exactly 24 hours after the game is initiated EVERY TIME. The player(s) that go last and time out must do it between 23 and 24 hours, it can't be done at any other time.
Even if it were an 8 player, everyone in the game could wait til the 23 hour mark, take their turn, run the clock out and immediately have the ability to start their turn the next round.
Fred8 wrote:demonfork wrote:I could also say that its a players fault for not showing up at the 24 hour flip to prevent their opponent from taking a "double turn".
You see it's all about dedication, you know how many times Ive squelched an opponents attempt at a double turn because I showed up at the flip?
Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
lets say we played an oasis game. round 5 everyone has ended apart from me. i begin my turn with 5 minutes to go untill clock runs out, deploy and take the middle but do not end. you are there and watching me make this move. 5 minutes later the clock runs out. you begin and deploy but before you have the chance to take the middle off me i begin my turn and win. where was your chance? how could you possibly 'squelch' my double turn by being online? unless you can begin, deploy and attack in the second it takes me to begin my turn (which brings us back to freestyle being all about speed, which it shouldnt be, but some people *cough cough* abuse the fact that they have a quicker computer than others), you have no chance of doing anything about it.
MrBenn wrote:demonfork wrote:Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Except that the round rarely changes at the 24hr mark - it flips 1hr after the last player takes their turn; giving the player to go last the advantage of knowing or deciding exactly when the next round will start.
Bruceswar wrote:Incorrect. A double turn only works in the last hour (24th hour). No other time at all. That means you must wait till the last hour of the 24 for it to work. So if a double turn is going to be taken, then you know when it will come up.
MrBenn wrote:Bruceswar wrote:Incorrect. A double turn only works in the last hour (24th hour). No other time at all. That means you must wait till the last hour of the 24 for it to work. So if a double turn is going to be taken, then you know when it will come up.
Really? I assumed that if you were the last player to go, and you ran out of time, that it would trigger the next round thus enabling the double turn loophole.... (does it show that I don't know how to maximise exploit of it)
Bruceswar wrote:MrBenn wrote:Bruceswar wrote:Incorrect. A double turn only works in the last hour (24th hour). No other time at all. That means you must wait till the last hour of the 24 for it to work. So if a double turn is going to be taken, then you know when it will come up.
Really? I assumed that if you were the last player to go, and you ran out of time, that it would trigger the next round thus enabling the double turn loophole.... (does it show that I don't know how to maximise exploit of it)
Nope has to be the last hour only. Rarely do you see a double turn happen in anything but City Mogul or a 1 vs 1 game.
MrBenn wrote:Bruceswar wrote:MrBenn wrote:Bruceswar wrote:Incorrect. A double turn only works in the last hour (24th hour). No other time at all. That means you must wait till the last hour of the 24 for it to work. So if a double turn is going to be taken, then you know when it will come up.
Really? I assumed that if you were the last player to go, and you ran out of time, that it would trigger the next round thus enabling the double turn loophole.... (does it show that I don't know how to maximise exploit of it)
Nope has to be the last hour only. Rarely do you see a double turn happen in anything but City Mogul or a 1 vs 1 game.
Where's that humble freestyle pie??![]()
In my defence, less than 1% of my games have been freestyle...
MrBenn wrote:Except that the round rarely changes at the 24hr mark - it flips 1hr after the last player takes their turn; giving the player to go last the advantage of knowing or deciding exactly when the next round will start.
Thezzaruz wrote:Well you have been told you where wrong
demonfork wrote:Blah, blah, blah, if you don't like freestyle, don't play freestyle, blah, blah, blah
Artimis wrote:I think this needs looking into again by the site staff. Check out Game 4235041, Red waited for the clock to run out and then immediately started his turn again. I don't mind Red winning by taking the Grand Oasis, I would if I had the opportunity, it's just the way he went about it that stinks. The game code definitely needs fine tuning to stop this sort of nonsense in casual games(but not speed games).
Before the usual suspects descend with the typical well worn record of "If you don't like Freestyle, play Sequential instead." It's not Freestyle I've got the problem with, so take a back seat and listen carefully. It's the unintended exploit that is the result of a minor oversight when the Freestyle Turn Delay was first implemented.
Artimis wrote:I should have checked in on this sooner, anyway.demonfork wrote:Blah, blah, blah, if you don't like freestyle, don't play freestyle, blah, blah, blah
I'm still waiting for an adequate response to my initial question in this thread, if the turn delay was not implemented to prevent double turning, then why was it applied in the first place? A double turn will instantly win on an objective map also, see Game 4235041, from my first post in this thread below:
Subject: Eliminate Freestyle Double TurnsArtimis wrote:I think this needs looking into again by the site staff. Check out Game 4235041, Red waited for the clock to run out and then immediately started his turn again. I don't mind Red winning by taking the Grand Oasis, I would if I had the opportunity, it's just the way he went about it that stinks. The game code definitely needs fine tuning to stop this sort of nonsense in casual games(but not speed games).
Before the usual suspects descend with the typical well worn record of "If you don't like Freestyle, play Sequential instead." It's not Freestyle I've got the problem with, so take a back seat and listen carefully. It's the unintended exploit that is the result of a minor oversight when the Freestyle Turn Delay was first implemented.
demonfork wrote:ARE YOU DENSE?
IF YOU ARE AFRAID OF SOMEONE TAKING A DOUBLE TURN PREVENT IT BY ALWAYS GOING LAST, ITS NOT HARD!
THAT'S HOW THE DUDE IS ABLE TO TAKE THE DOUBLE IN THE FIRST PLACE, BY MAKING SURE HE GOES LAST.
IT'S CALLED STRATEGY, EVER HEARD OF IT?
cramill wrote:demonfork wrote:ARE YOU DENSE?
IF YOU ARE AFRAID OF SOMEONE TAKING A DOUBLE TURN PREVENT IT BY ALWAYS GOING LAST, ITS NOT HARD!
THAT'S HOW THE DUDE IS ABLE TO TAKE THE DOUBLE IN THE FIRST PLACE, BY MAKING SURE HE GOES LAST.
IT'S CALLED STRATEGY, EVER HEARD OF IT?
Have you heard of the caps lock button?! Yours is on. Hit it once to turn caps lock off.
If you have to state an argument in all caps - maybe you don't have much of an argument. I'm pretty sure he has heard of strategy, but he thinks - along with many other people - that the double turn "strategy" is an unfair one.
demonfork wrote:cramill wrote:demonfork wrote:ARE YOU DENSE?
IF YOU ARE AFRAID OF SOMEONE TAKING A DOUBLE TURN PREVENT IT BY ALWAYS GOING LAST, ITS NOT HARD!
THAT'S HOW THE DUDE IS ABLE TO TAKE THE DOUBLE IN THE FIRST PLACE, BY MAKING SURE HE GOES LAST.
IT'S CALLED STRATEGY, EVER HEARD OF IT?
Have you heard of the caps lock button?! Yours is on. Hit it once to turn caps lock off.
If you have to state an argument in all caps - maybe you don't have much of an argument. I'm pretty sure he has heard of strategy, but he thinks - along with many other people - that the double turn "strategy" is an unfair one.
I didn't use the cap locks button, I held down the shift key.
Did your even read what I wrote?
The strategy I mentioned was not regarding the taking of a double turn but to thwarting of one.
It's not hard.
Opponents don't double turn me because I don't allow them to.
demonfork wrote:Did your even read what I wrote?
The strategy I mentioned was not regarding the taking of a double turn but to thwarting of one.
demonfork wrote:It's not hard.
Opponents don't double turn me because I don't allow them to.
Artimis wrote:Just to clarify my opinion of 'Double Turns'.
It's not a strategy, it's a cheap tactic, like skipping a turn in an escalating game when you have 5 cards and want more troops for your set.
As has also been mentioned earlier in this thread, not everyone has the free time to hang around a computer all day waiting for an optimal moment to play their turn. Similarly not everyone can afford to go without sleep waiting for the clock to run down just in case the last guy to have a turn to play double turns. The Freestyle Turn Delay was implemented for a reason, enough with trying to gainsay this simple fact.
FredVIII wrote:Sohail88 wrote:Fred8 wrote:demonfork wrote:I could also say that its a players fault for not showing up at the 24 hour flip to prevent their opponent from taking a "double turn".
You see it's all about dedication, you know how many times Ive squelched an opponents attempt at a double turn because I showed up at the flip?
Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
lets say we played an oasis game. round 5 everyone has ended apart from me. i begin my turn with 5 minutes to go untill clock runs out, deploy and take the middle but do not end. you are there and watching me make this move. 5 minutes later the clock runs out. you begin and deploy but before you have the chance to take the middle off me i begin my turn and win. where was your chance? how could you possibly 'squelch' my double turn by being online? unless you can begin, deploy and attack in the second it takes me to begin my turn (which brings us back to freestyle being all about speed, which it shouldnt be, but some people *cough cough* abuse the fact that they have a quicker computer than others), you have no chance of doing anything about it.
why are u still arguing, that guy already won!
the.killing.44 wrote:FredVIII wrote:Sohail88 wrote:Fred8 wrote:demonfork wrote:I could also say that its a players fault for not showing up at the 24 hour flip to prevent their opponent from taking a "double turn".
You see it's all about dedication, you know how many times Ive squelched an opponents attempt at a double turn because I showed up at the flip?
Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
lets say we played an oasis game. round 5 everyone has ended apart from me. i begin my turn with 5 minutes to go untill clock runs out, deploy and take the middle but do not end. you are there and watching me make this move. 5 minutes later the clock runs out. you begin and deploy but before you have the chance to take the middle off me i begin my turn and win. where was your chance? how could you possibly 'squelch' my double turn by being online? unless you can begin, deploy and attack in the second it takes me to begin my turn (which brings us back to freestyle being all about speed, which it shouldnt be, but some people *cough cough* abuse the fact that they have a quicker computer than others), you have no chance of doing anything about it.
why are u still arguing, that guy already won!
(from fred)
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