I'll try to answer all your questions in a satisfactory way. First of all, please take into account that I apreciate feedback, even if I disagree with it

For the examples, I will use 1/10 upkeep rate.
However, if the majority of people thinks that 0 reinforcements is not good (that's why I am running a poll), I have a solution for this, which is raising the minimum armies to the minimum in the map (usually 3).
SirSebstar wrote:Mapsize is not taken into account.
You stated that this is up to the mapmaker, but I donāt understand If I hold 30 countries with 1 army I get 10 new troops if I do not hold a bonus. Someone with a bonus can then get more troops then me, provided he has less countries. This is weird. You cannot break his bonus because he has a bigger army then you, and you do not get the reinforcements needed to break him.
If I understand correctly, your situation is:
-Player A 30 countries with no other bonus
-Player B less than 30 countries but some bonus.
Will player B get more armies than A? This will depend on several things: Number or armies that player A and B have, size of the player B bonus, and player B territories. We can't tell.
The only thing we can say for sure is that player A's 30 territories cost him 3 armies in upkeep and that in the case he had just 1 army in each of his 30 territories, he would get 7 reinforcements (10-3).
SirSebstar wrote:Upkeep should not affect turn 1
In my opinion, exceptions are bad. It makes the rule more difficult to understand AND to code. If the problem is that players could not get reinforcements in turn 1 and we decide it is an issue, then the way to solve it is to modify the general rule to avoid this problem. It would be solved by raising minimum reinforcements as I said above.
SirSebstar wrote:strategies that would go boom.
it does mean you need the bonussess of countries more then the amount of countries.
Oliverfa wrote:That is what already happens. Isn't it? You need the bonuses of countries in order to have a good income.
SirSebstar wrote: No, I can easily get more countries and win that way, countries is an easier defendable bonus then many bonuses and this way I do not have to spend troop killing neutrals.
Each three countries give you +10 upkeep limit, +1 reinforcement and costs you 0.3 upkeep per turn. This is a net result of +0.7 reinforcements per turn opposed (without the rule is +1 per turn) so it's still worth it.
But without this rule, any bonus is always a lot bigger then the small +1 per three countries. So I maintain that bonuses are what matter with or without that rule. And that strategies that use territories without bonus also work with the rule, they are just 30% less efective.
SirSebstar wrote:Edit: Upkeep Cost=(# of armies - 3* # of territories) *Upkeep modifier would indeed solve ALL the above mentioned problems! provided you keep i a 3
But would completely kill upkeep. As Dako pointed, it is unlikely to have an army bigger than 3 times your territories except in extreme cases.
SirSebstar wrote:Remains:
This should be controlled by the mapmaker. The values I suggested are standard values. But in a second phase an XML tag could be added for the mapmaker to specify the upkeep multiplier. Something like <UpkeepMultiplier> of similar. The standard values would be multiplied by this number.
How does this work? There would not be a fixed setting but a variable one depending on the map? Is this true?
The setting would work perfectly without needing the mapmaker to do anything.
But what I am saying is that once we have this setting, it would be very good to give the mapmaker the ability to play with it. Is like the standard reinforcement of 1 army per 3 territories. It works well, but mapmapkers can change it to 1 each 2 or 1 each 4 if they want to. They can do it, but they are not required to do it.
With upkeep it would de the same. They would be able to change the rules if they wanted, but they would not be forced to do it.
SirSebstar wrote:(remaining)Player count should be added into the formula.
Just like I said above, exceptions are bad.The formula should work the same for any number of players.
SirSebstar wrote:Woodruff stated that if a player is down and his only chance is to stack, he would not be able to. You stated that this is just the way it is. Can you tell me why this would not incourage deadbeating, since there is no way out, you just have to wait to be killed.. because you cannot stack and you cannot move without killing yourselfā¦
First, a possible fix for this would be raising the minimum reinforcement to 3, and then it would work exactly like now.
Second, if we keep it at 0... I don't see why it encourages deadbetting. In the current gameplay, when a player is cornered in one territory with only +3 each turn and the other players get +20 or +30 each turn... Is he deadbetting? Because with each turn the difference grows bigger and bigger, so stacking won't help him much. If a player deabets with upkeep and +0 armies then he will probably also deabet without upkeep and +3 armies.
The difference is more a psycological one. with a small +3 it seems you are growing... but because everyone else grows also, and at a bigger pace, you are not growing at all. +0 just makes the situation more evident.
Third, remember that upkeep limit affect not only the cornered player, but also the rest of the players. This means that his army will still be a decent size compared to the rest of the players. Is a matter of waiting for the big players to kill themselves and then take the opportunity to grab some land. Exactly just like now.
SirSebstar wrote:Can you give me an example of how this game could go on say classic and how this would end games sooner, say in a 1 vs 1 setting..
That's a big thing to write. I'll do it later.
But I did not say that all kind of games will end sooner. I said that stalled games that become blocked and evolve into a building feast would end faster, as there is a limit for the number of armies a player can acumulate.
SirSebstar wrote:How does this clash with the manual setting and how is this resolved (or are they mutually exclusive)?
I think it does not clash at all. Manual setting is just manually placing your initial armies. That's not a proper reinforcement.