I don't know if this is possible or not, but I was wondering if something could be implemented where after you miss a turn the time alotted to take the next turn would be on a sliding scale.
For example: you have 24 hrs to take a turn. If you miss this turn, the amount of time to take your next turn could be 18 hrs. and the next 12 hrs.
This would cut down on the time waiting for deadbeat players to take a turn.
I just finished a game where 2 of the 6 players deadbeated out. In effect 6 DAYS were spent waiting for them NOT to play.
Just a thought.
Grognard