You might not like this....
Right now, if you miss a turn, you get double your armies next turn. If you miss two turns, you get triple your armies next turn. If you miss three turns, you get kicked.
What if instead of carrying over these army deployment multiples, if you miss your turn, the computer takes your turn for you like this? When you have 00:00:01 seconds left until you loose your turn, the following events happen:
(1) The computer begins your turn.
(2) The computer will cash in cards only if you have more than five, choosing the combination that uses the most cards representing territories you occupy.
(3) The computer will evenly distribute your armies among all your territories, strengthening first those with the least armies (1 each), then moving on to strengthen border territories (i.e., territories that are neighbored by enemy controlled lands), and lastly bolstering troops in the interior (for example, New Zealand if you control Australia and Oceania).
(4) The computer will make NO attacks.
(5) The computer will make NO fortification moves (I can see allowing computer-controlled fortification getting the computer stuck in an infinite fortify-defortify-refortify loop).
(6) The computer ends your turn.
This makes idle players more of a hassle to their opponents without giving them too much of an advantage.
What do you think of implementing this as a game/player option to be selected by either the hosting player (or as a command option for each player to choose individually)?