At the start of a turn when a player has spoils that can be deployed then list each possible set as a single entry instead of individual spoils. The player then selects the set with a single mouse click. Non-playable spoils are listed for reference but cannot be selected. If a player has 5 spoils but only 1 set then auto-select it. Use radio buttons instead of selection boxes so only 1 can be selected at a time
Benefits:
- Player can see entire set(s)
- reduce mouse clicks and potential for human error
- reduce clutter by not showing non-playable spoils
- if there are multiple sets then player can sample each set one at a time to visually see which territories on the map they affect
Disadvantage:
- A spoil that can be used in multiple sets will be displayed more then once. Could be confusing
- potential for a lot of sets especially if a player has 9 spoils. This would happen if a player with 4 spoils eliminates a player with 5 spoils Worst case scenario would be 30 possible sets. SOLUTION - If there are more then 5 possible sets then just revert back to the old method to pick each spoil individually.
Example #1
A player has 5 spoils - R1 R2 R3 B1 B2. At the start of the turn they would be listed as
- R1 R2 R3
Example #2
A player has 5 spoils - R1 R2 R3 B1 G1. They are shown as 4 possible sets
- R1 R2 R3
- R1 B1 G1
- R2 B1 G1
- R3 B1 G1