The first turn can often make or break your game in conquer club and it is very fustrating when you start to put three men on one country, attack a neighbouring country (which has 3 men) and lose 5 men attacking, especially when your opponent loses nothing. I think this issue needs to be adressed because if this happens, you find yourself a card down throughout the game and very weakened. All the suggestions i can come up with to fix this problem dont seem to be very good, but ill list them here anyway.
* Rig the dice in favour of the attacker for the first turn
* Have some territories which have 4 men at the start of the game
If you have better ideas put them here.