Conquer Club

scoring

Suggestions that have been archived.

Moderator: Community Team

scoring

Postby Capt Killroy on Mon Jun 26, 2006 3:35 am

i think the way you score a game is wrong it seems like you loose more points then you win i played 4 games to see if i was right here are me results won 2 gained 41 points lost 2 lost 45 points huh?you loose more points then you gain i think you should the 100 points scale and it goes like this your playin singles there is 4 in the game you win you get 75 points you dont your own points just your opp you lose 25 points
User avatar
Corporal Capt Killroy
 
Posts: 448
Joined: Thu Mar 09, 2006 1:54 am

Postby AK_iceman on Mon Jun 26, 2006 4:49 am

you have been here awhile and you dont know how the scoring works?

Conquer Club players are initially given a score of 1000. At the end of each game, the winner takes points away from each loser. The points to be awarded is calculated as (loser's score / winner's score) * 20, up to a maximum of 100 points.

The points formula is applied only to players who have taken a turn after Round 1, because it takes no skill to defeat a deadbeat who doesn't play.


This method makes it harder to gain points as you get higher thus determining skill level with points. Not just how many games you have played.
User avatar
Sergeant 1st Class AK_iceman
 
Posts: 5704
Joined: Wed May 10, 2006 10:39 pm

Postby mrdexter on Mon Jun 26, 2006 4:50 am

The amount of points you gain or lose depends on not only your points but also all your opponents points. From the How to Play page:

Conquer Club players are initially given a score of 1000. At the end of each game, the winner takes points away from each loser. The points to be awarded is calculated as (loser's score / winner's score) * 20, up to a maximum of 100 points.

The points formula is applied only to players who have taken a turn after Round 1, because it takes no skill to defeat a deadbeat who doesn't play.

I really cannot see a fairer way, do you think think I should get as many points if I beat you than if I beat someone in the top 5?

Similarly if you beat me, wouldn't you prefer to get the extra points from beating someone 200 points higher than you?
Positive: Great guy, will always play to his best. Honourable and fun to play with as well. You know you're in for a rough time playing mrdexter :) Game 31384 Haydena
Positive: Mr D is the golden child of CC, if we had to elect a king he'd get my vote! Game 76700 silus
User avatar
Sergeant 1st Class mrdexter
 
Posts: 212
Joined: Sun Mar 19, 2006 6:21 am
Location: England

Postby zip_disk on Mon Jun 26, 2006 4:51 am

Points earned and lost are determined by the quality of your opponents. Beat low ranked or lose to high ranked people and the point transfers are small. Beat high ranked opponents or lose to low ranked people and the point transfers are large.

I looked at your most recent games and there's good reason you get so little on your wins. You play at most 3 faction games, whether by standard or team games. I don't see why you mention 4 faction games in your example when you haven't played one greater than 3 since about 14 games ago which probably predates your examples. (Also, if the wins you are talking about are your triples games than there's good reason for your small winnings. High ranked allies reduce the amount of points the team gets for winning if the team's combined ranking is significantly higher than the opponents. The price you pay for good allies or bad opponents.)

The more opponents you have, the greater your winnings when you win because your chances of winning go down.

Example: Assume all players are of equal rank. When there's only 3 factions there's a 33% chance to win but a 200% return for winning. For 6 faction games = 16.7% chance to win but 500% return. However, the amount lost is the same in all games no matter how many enemies you have. If your example wins were both triples than you had a 50% chance of winning and got a return of 100% each, making you just about break even over 4 games (point differential was due to quality of foes).

(x + x - x - x) = 0

Edit: Too slow. :roll:
Captain zip_disk
 
Posts: 216
Joined: Thu Mar 23, 2006 9:33 pm


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users

cron