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Varying Sides to Dice

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Varying Sides to Dice

Postby a2zsteve on Tue Nov 28, 2006 6:16 pm

I play a few dice games including risk that use different dice depending on the size of your attacking / defending army. could this be an option on the site.

Example 12 sided dice 1's 2's 3's 4's 5's 6's

Dice 1-6 armies 2 2 2 2 2 2

Dice 7-15 armies 1 1 3 3 2 2

Dice 15- 25 armies 0 1 3 3 3 2

Dice 25+ armies 0 0 3 3 3 3


As you lose armies in a battle your dice changes

Please leave comments
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Postby previsualconsent on Wed Nov 29, 2006 9:40 pm

interesting but eliminates the upset by the little guy
of course it would only be an option
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Dice Option

Postby ParadiceCity9 on Sat Jul 12, 2008 12:57 am

Concise description:
  • Have 7-9-sided dice.



This will improve the following aspects of the site:
  • It would add more variety and excitement to the game.
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Re: Dice Option

Postby ParadiceCity9 on Mon Jul 14, 2008 4:44 pm

28 views and no replies?
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Re: Dice Option

Postby Timminz on Mon Jul 14, 2008 4:51 pm

The only thing this would accomplish, is increase the attackers advantage, as there would be fewer ties. While I'm sure there are a lot of players who would like to have this option, I, for one, would probably not use it.
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Re: Dice Option

Postby e_i_pi on Mon Jul 14, 2008 5:06 pm

ParadiceCity9 wrote:Concise description:
  • Have 7-9-sided dice.



This will improve the following aspects of the site:
  • It would add more variety and excitement to the game.


  • It would give vastly different odds for battle outcomes
  • You would lose the excellent balance that is created by using 3 x 6-sided dice
  • People would complain even more if they got snake-eyes
  • Less draws means far more attacker advantage, which would make any sort of defensive play less effective
  • Whoever got to go first, or started with a continent would have even more of a chance of whitewashing
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Re: Dice Option

Postby pimphawks70 on Mon Jul 14, 2008 5:10 pm

I agre with pi

bad idea
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Re: Dice Option

Postby Thezzaruz on Mon Jul 14, 2008 5:18 pm

ParadiceCity9 wrote:28 views and no replies?


Yea I think people where just being nice. Have to agree with timm and pi, this is a no go for me.
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Re: Dice Option

Postby ParadiceCity9 on Mon Jul 14, 2008 5:37 pm

Ok that's fine, just an idea.
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Advanced Risk

Postby Gweeedo on Fri Mar 14, 2014 1:56 pm

Playing risk has been a favorite pastime for me as a kid.
I must have enjoyed over 1200 games of risk while growing up...winters are long up here in my Alaska (having to stay indoors).

Played many more games while in the military and throughout my adult life.

Risk does get old!
Being forced (ordered) to play Risk while in the military, I experimented (Variant Risk).
Allowing Defender withdrawal from Battle was popular (it does work).
But the most popular was when I merged a game of Fortress America and Risk together. ''Fortress Risk.''
The game (basic) of Risk was never to be played again...Thank GOD
From that point on Everybody wanted to join in and nobody (sergeant) ever ordered me to play Risk (basic) again.
''Fortress Risk'' included; Lasers, bombers, helicopter, tanks, transports...Sound complicated..its not.
The only difference was the Dice.
Each unit had its own dice (6, 8, 10 sided)
Crazy thing is, the basic unit (6 sided dice) was still king (most useful piece on the board).

Up until six month ago I haven't played a game of risk for over 20 years.

CC is Doing something right, I keep coming back...despite this game being so frustrating and annoying!
Although, I no longer look forward doing my turn.

My suggestion: incorporating 7,8, sided dice into the game.
Whether it be part of the game board, neutrals, Bots, Card, player, etc.
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