Since the implementation of the interface operations I've been using (which I like for the most part), there is only one major beef/question I have.
When using BOB the right and left click determined if a player was to advance all or none. That is not a feature when using the interface. Is it possible to implement this for the interface? Reason for my question is when playing a Battle Royale game, I accidentally advanced my troops in a trench game and they became useless. I wasnt sure the territory was taken and clicked again, thus advancing the unit. Also, the pop-up for map inspect covers part of the map and it too can cause mistakes to happen. I had to turn off the map inspect to finish the turn.
TBH, I wasnt sure where to put this since it really isnt a suggestion or bug but apart of the current program usage. So if this needs to be redirected to the right forum, I understand. Is there anything that can be adjusted to prevent these mistakes from happening?