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heads up games versus percentages

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heads up games versus percentages

Postby IILWUHAS on Thu Sep 11, 2014 8:05 am

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[/Q&A] I am just wondering if C.C. has a differents awarding of points and play, skill levels obtainable, and at what rates, concerning multiplayer games versus just someone who plays , say only heads up games?? To me, its obviously more challenging and indicative of your actual ability and skill level (over the long term of course) when you play games with multiple players versus just one on one. If C.C. treats the ranks, awards, points, etc etc etc, the same for these two VERY different skill and challenge sets, then that's a shame. In my opinion, there isn't as much RISK (pun non intended) in playing heads up versus multiplayers. Just really shouldn't be awarded on the same levels. Just wondering what the story is?? Mods, players, admin, all please give input???
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Re: heads up games versus percentages

Postby Swifte on Thu Sep 11, 2014 9:31 am

You have 1 rank, 1 score for all your games on CC.
Now, that said... the reward for exceeding expectations in larger games can add up quickly compared to head to head games.
You can play 4 1v1 games against an even opponent - each time you're risking 20 points, and can gain 20 points. Win 2, lose 2, you net 0 points. If you can do better than that, you can come out ahead 20 or 40 points.
You can play a 4 4v1 games against even opponents... Each game your risk 20 points, but so does everyone else. win 1, lose 3, you net 0 points. If you can do better than that and win 2, 3 or 4 games... you can come out 80, 160, or even 240 points ahead, because each time you're gaining potentially 20 points per opponent.

Hope that makes sense.
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Re: heads up games versus percentages

Postby osok68 on Thu Oct 09, 2014 7:22 am

for once whusaass is right;1v1 sucks and even my grandmother (whos dead) can win a 1v1...


Last bumped by IILWUHAS on Thu Oct 09, 2014 7:22 am.
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