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Minister X wrote:neither do I wish to be absurdly over-sensitive.
lostatlimbo wrote:The bloody complaints are bloody ridiculous. We can't take into account every offensive word in any given area of the world. If this was a map about Britain, that would be one thing, but its ancient Rome, where the Latin word for bloody would have no such connotations.
TaCktiX wrote:In Britain "Bloody" is right up there with "Damn" and "F***". As far as I'm familiar, there's only one worse (that I won't repeat here).
Vlasov wrote:I offer for your consideration:
THE EMPEROR LIES MURDERED IN THE FORUM. CIVIL DISORDER IS ERUPTING ACROSS ROME. CONTROL OF THE CITY'S GATES IS VITAL TO QUELLING THE RAMPANT MOBS. CAN YOU MAKE YOURSELF THE NEW CAESAR, OR WILL YOU FALL DEAD IN THE STREET?
Minister X wrote:The arrows that lostatlimbo interprets as one-way attack arrows are in fact just indicating to which terts the names belong. I'll use lines with blobs on the end instead of lines with triangles on the end to fix that.
City Vineyards does have a border - see it there on the right? I can't add any more; the river is impassable. I think that when the unit designators are shown there will be less confusion down there altogether.
lostatlimbo wrote:One more minor nitpicky graphics gripe.
The icons you've used fit together well, but the people/senator icon you've used stands out. The B&W contrast is stronger than the others, which have better shading and gray scale. If you tone down the intensity of the black outlines, I think the people/senators will better match the other icons. They should look similar to the theater icons, which are also mostly two tone, but not pure black.
$.02
Minister X wrote:
With the change in shape available to the blurb top left the wording must change. I really don't expect this to be final, but I urge everyone who would offer an alternative to offer it typed line by line, with each line having as close as possible to 16 characters. Being literate is one thing; getting it to fit without multiple hyphens is another.
Bridges: they aren't white. ?? I just now tested a wide variety of changes to them. Anything darker than this gray starts to become too indistinguishable from the blue river. A very simple black bridge would work, perhaps, but these are more authentic and I like them. I beg you to draw a bridge (pun) and post it if you can find the time - I'll place it on the river and either adopt it or display a side-by-side comparison.
QUESTIONS:
1) Do you like the tert shadings for the gate terts?
2) Should I make different-colored shadings for the terts with amphorae, theater masks, swords, and senators? (Greenish for all or four different colors?)
3) Do you like the new border treatment and the way it separates the map from the various legends etc.?
Minister X wrote:MarshalNey: that sounds great. If/when you take an official action could you either explain its significance or PM me and do the same? As I newbie I'm not sure what each stamp implies for what I'm supposed to be doing, or not doing any more.
AndyDufresne wrote:You could consider changing part of it from an explanation to a directive of sorts. I.E. from 'to manipulate the mob...' to something like 'Manipulate the mob by controlling the city gates.'
And if you wanted to alter the beginning two sentences (though I think they are pretty good), you could borrow a few lines from Julius Caesar (though I think you mentioned this isn't the time frame covered by the map). "There is a tide in the affairs of men /
Which, taken at the flood, leads on to fortune..."
Anyways, the blurb is nice, and adds to the overall theme.
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A black bridge would be interesting to see. What if you just outlined the bridges with a black outline? Your other icons have a little more outline to them, it might work.
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...I wouldn't be opposed to seeing a mock-up of a few icon-regions.
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3. Like the border excluding the explanation and icons. The border for overall map, however, is pretty strong, when compared to all the soft/fuzziness that is predominant on the map. That is probably something I'd like to see softened in intensity.
natty_dread wrote:Firstly, the river: it looks too flat, the texture doesn't fit the rest of the map, and the colour seems a bit odd... experiment with the color, try to give the river more depth (I'd try adding some inner shading to it, or maybe a dark inner glow) and try to get the texture more "flowing", if that makes sense.
Second... the idea of the woven metal frame is good in principle, but it's not so well executed - it looks too pasted on, like it doesn't belong with the rest of the map. Can you try smoothing the transition with the frame and the rest of the map? Or you could try removing the black background from the frame...
Third, the playable area. The gladius overlaid on top of the map... there's a term for it: Awesome but inpractical. By which I mean, it looks really cool, but in practice (ie. when you're playing a game) it just sort of distracts you and makes the map less readable. I think you'd be better off having the gladius as an element of the title.
Speaking of the title, the red glow doesn't really do it for me... try making the glow darker and thinner, and maybe adding a thin black stroke on the letters to complement it.
Well, that's all for now.
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