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Re: Is CC Declining?

Postby owenshooter on Sat Aug 02, 2014 10:34 am

9,989... oh my... what i really love is how this thread has been running for YEARS and still seems to fall on deaf ears...-el Jesus negro

p.s.-there are some really good ideas in this thread!!!
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Re: Is CC Declining?

Postby Mr Changsha on Sat Aug 02, 2014 11:38 am

9981..I predict we are fairly close to the bottom (into august etc).

It won't drop below 9800 (he says confidently)
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Re: Is CC Declining?

Postby OliverFA on Sat Aug 02, 2014 12:14 pm

Mr Changsha wrote:9981..I predict we are fairly close to the bottom (into august etc).

It won't drop below 9800 (he says confidently)


Yeah. Once september arrives it will start going up.
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Re: Is CC Declining?

Postby Dukasaur on Sat Aug 02, 2014 1:57 pm

owenshooter wrote:9,989... oh my... what i really love is how this thread has been running for YEARS and still seems to fall on deaf ears...-el Jesus negro

p.s.-there are some really good ideas in this thread!!!

Nobody's ears are deaf. They don't need this thread to figure out for themselves that the site is in decline. They literally work night and day modernizing the site and coming up with new features to entice new users.
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Re: Is CC Declining?

Postby Gillipig on Sun Aug 03, 2014 4:09 am

OliverFA wrote:
Mr Changsha wrote:9981..I predict we are fairly close to the bottom (into august etc).

It won't drop below 9800 (he says confidently)


Yeah. Once september arrives it will start going up.

You heard it here folks, the decline is over! Hurray!! Just don't talk about next summer though, don't you dare talk about next summer! In fact, don't even think about next summer!! I'm confident that neither Oliver nor Changsha will fall into that horrible trap, I on the other hand am struggling with that, I don't have the gift of ignorance.
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Re: Is CC Declining?

Postby OliverFA on Sun Aug 03, 2014 1:40 pm

Gillipig wrote:
OliverFA wrote:
Mr Changsha wrote:9981..I predict we are fairly close to the bottom (into august etc).

It won't drop below 9800 (he says confidently)


Yeah. Once september arrives it will start going up.

You heard it here folks, the decline is over! Hurray!! Just don't talk about next summer though, don't you dare talk about next summer! In fact, don't even think about next summer!! I'm confident that neither Oliver nor Changsha will fall into that horrible trap, I on the other hand am struggling with that, I don't have the gift of ignorance.


Didn't you hear? Global warming effects will end all summers after 2014. This is the last Summer ever.
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Re: Is CC Declining?

Postby Lord Arioch on Sun Aug 03, 2014 1:56 pm

Sweet after this melt down i need an ice age or 43
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Re: Is CC Declining?

Postby Army of GOD on Mon Aug 04, 2014 11:01 am

there were 23245 users in June, 2008 (can't see any earlier than 2008) which is only 2 years after the site started. shit's dying
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Re: Is CC Declining?

Postby owenshooter on Mon Aug 04, 2014 12:52 pm

9,935... ruh roh...-el Jesus negro
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Re: Is CC Declining?

Postby jammyjames on Tue Aug 05, 2014 3:28 am

Dukasaur wrote:
owenshooter wrote:9,989... oh my... what i really love is how this thread has been running for YEARS and still seems to fall on deaf ears...-el Jesus negro

p.s.-there are some really good ideas in this thread!!!

Nobody's ears are deaf. They don't need this thread to figure out for themselves that the site is in decline. They literally work night and day modernizing the site and coming up with new features to entice new users.


How's that worked for them? :lol: :-$
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Re: Is CC Declining?

Postby Dukasaur on Tue Aug 05, 2014 8:16 am

jammyjames wrote:
Dukasaur wrote:
owenshooter wrote:9,989... oh my... what i really love is how this thread has been running for YEARS and still seems to fall on deaf ears...-el Jesus negro

p.s.-there are some really good ideas in this thread!!!

Nobody's ears are deaf. They don't need this thread to figure out for themselves that the site is in decline. They literally work night and day modernizing the site and coming up with new features to entice new users.


How's that worked for them? :lol: :-$

Yeah, and people keep working on Urban Beautification Projects, and yet the cities are still ugly as hell. If you can put your cynicysm aside for just a minute, you might think that there's value in trying to do the right thing, even if it might in the end be a doomed effort.
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Re: Is CC Declining?

Postby BigBallinStalin on Tue Aug 05, 2014 9:07 am

Dukasaur wrote:
jammyjames wrote:
Dukasaur wrote:
owenshooter wrote:9,989... oh my... what i really love is how this thread has been running for YEARS and still seems to fall on deaf ears...-el Jesus negro

p.s.-there are some really good ideas in this thread!!!

Nobody's ears are deaf. They don't need this thread to figure out for themselves that the site is in decline. They literally work night and day modernizing the site and coming up with new features to entice new users.


How's that worked for them? :lol: :-$

Yeah, and people keep working on Urban Beautification Projects, and yet the cities are still ugly as hell. If you can put your cynicysm aside for just a minute, you might think that there's value in trying to do the right thing, even if it might in the end be a doomed effort.


So, if a plan doesn't work, yell, "cynicysm," at the critics, then continue the plan?

Does anyone else think that this approach is irrational?
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Re: Is CC Declining?

Postby jammyjames on Tue Aug 05, 2014 9:13 am

making a million different game modes is NOT the way to stop the decline..

I'll be cynical because I remember how the site was back in the day, and how it thrived & continued to grow.

There's so many different game options that I can imagine it would be daunting to a new person joining a game. If I had just started and joined a game, to only find out it was "trench" or "parachute" reinforcements, I would be confused as hell!

It's just an easy way to put people off playing.

And just as an FYI, some of these new game modes are fucking retarded. Like a no spoils, no reinforcements trench game on a conquest map (one with a lot of neutrals, and territory autodeploy).
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Re: Is CC Declining?

Postby owenshooter on Tue Aug 05, 2014 9:36 am

Dukasaur wrote:Yeah, and people keep working on Urban Beautification Projects, and yet the cities are still ugly as hell. If you can put your cynicysm aside for just a minute, you might think that there's value in trying to do the right thing, even if it might in the end be a doomed effort.

BigBallinStalin wrote:So, if a plan doesn't work, yell, "cynicysm," at the critics, then continue the plan?

Does anyone else think that this approach is irrational?

sometimes... i read these responses... i read these responses... and i just don't really have a response to the non-sense i have just polluted my eyes and mind with... did he really compare team CC's efforts to those of urban beautification plans?!! let me tell you something, when you plant a tree, there is an absolute start and finish to the plan that has the desired effect. what team CC has done has no rhyme or reason and the end effect is counter to whatever it is they thought it would accomplish... "let's run all the forum regulars off, that will make the site more attractive to potential investors." that worked out well... hasbro snatched it right up and the forum community is flourishing after the great purge (*cough*)... "let's flood the site with so many settings, that we can and will accommodate every possible freaking Risk player in the world with game play that they have NEVER SEEN, but will SURELY LOVE!!!" that pretty much ran people off in droves and killed off many styles of play that were the staple of the site... imagine if you were new again and popped in on this site and were looking for something as close to RISK as possible... good fucking luck, it will take you weeks to fill a game... and if you are new, you have no chance of doing that... it is just a big bloated mess with too many shiny whistles and bells and levers that aren't necessary and are killing off the site... people have stated in other threads that CC should have expanded into other board games and just left the RISK portion alone... i agree 100%... the biz model has failed, it is time to scrap it and try something new... perhaps taking on an urban renewal approach will work... *cough*...-el Jesus negro

p.s.-i love that lack jumped out when he did... that kid is straight pimping sitting in a theatre in thailand watching Teenage Mutant Ninja Turtles, with his underage tranny posse...
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Re: Is CC Declining?

Postby Gillipig on Tue Aug 05, 2014 11:50 am

owenshooter wrote:
Dukasaur wrote:Yeah, and people keep working on Urban Beautification Projects, and yet the cities are still ugly as hell. If you can put your cynicysm aside for just a minute, you might think that there's value in trying to do the right thing, even if it might in the end be a doomed effort.

BigBallinStalin wrote:So, if a plan doesn't work, yell, "cynicysm," at the critics, then continue the plan?

Does anyone else think that this approach is irrational?

sometimes... i read these responses... i read these responses... and i just don't really have a response to the non-sense i have just polluted my eyes and mind with... did he really compare team CC's efforts to those of urban beautification plans?!! let me tell you something, when you plant a tree, there is an absolute start and finish to the plan that has the desired effect. what team CC has done has no rhyme or reason and the end effect is counter to whatever it is they thought it would accomplish... "let's run all the forum regulars off, that will make the site more attractive to potential investors." that worked out well... hasbro snatched it right up and the forum community is flourishing after the great purge (*cough*)... "let's flood the site with so many settings, that we can and will accommodate every possible freaking Risk player in the world with game play that they have NEVER SEEN, but will SURELY LOVE!!!" that pretty much ran people off in droves and killed off many styles of play that were the staple of the site... imagine if you were new again and popped in on this site and were looking for something as close to RISK as possible... good fucking luck, it will take you weeks to fill a game... and if you are new, you have no chance of doing that... it is just a big bloated mess with too many shiny whistles and bells and levers that aren't necessary and are killing off the site... people have stated in other threads that CC should have expanded into other board games and just left the RISK portion alone... i agree 100%... the biz model has failed, it is time to scrap it and try something new... perhaps taking on an urban renewal approach will work... *cough*...-el Jesus negro

p.s.-i love that lack jumped out when he did... that kid is straight pimping sitting in a theatre in thailand watching Teenage Mutant Ninja Turtles, with his underage tranny posse...


And also, who cares? I tried to play a game here just recently and there was some bug that unabled me to attack the provinces I wanted to attack, fucking crapsite, I couldn' care less how deep it falls into the dung.
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Re: Is CC Declining?

Postby isaiah40 on Wed Aug 06, 2014 8:11 am

owenshooter wrote:9,935... ruh roh...-el Jesus negro

9898 - 37 in under 2 days!

Aug 10, 2011 we had 17,900 active players. In three years we lost 8002, which translate to losing 2667.3333333 players per year. On Jan 2 2014 we had 13392, a drop of 3494, or 436.75 players per month. At this rate we may end up with approximately 8151 active players by the end of the year!

Any bets on when we get under 8000?
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Re: Is CC Declining?

Postby Tenebrus on Wed Aug 06, 2014 10:07 am

That's a pretty huge drop. There's probably a tipping point as well, when the departures accelerate because there aren't enough players around to maintain even the current level of activity. I know that I'm seriously considering quitting given that I'm only really interested in speed games, and my real love speed fs is totally dead now.

The problem with fixing the crazy proliferation in maps, and game settings is that it's gone too far. You delete a lot of settings now, and you'll lose some of the people who are sticking around. Hard to really see a fix tbh.
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Re: Is CC Declining?

Postby jammyjames on Wed Aug 06, 2014 11:22 am

I'll be here till the end, I find the demise of this site hilarious. Especially with the lack of Ears management appear to have.
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Re: Is CC Declining?

Postby jammyjames on Wed Aug 06, 2014 11:24 am

Tenebrus wrote:That's a pretty huge drop. There's probably a tipping point as well, when the departures accelerate because there aren't enough players around to maintain even the current level of activity. I know that I'm seriously considering quitting given that I'm only really interested in speed games, and my real love speed fs is totally dead now.

The problem with fixing the crazy proliferation in maps, and game settings is that it's gone too far. You delete a lot of settings now, and you'll lose some of the people who are sticking around. Hard to really see a fix tbh.


The Fix, the fix would start by removing most of the shit games modes that have been added. Forcing users to go back to more of an original "Risk" game.

Games would fill faster, enjoyment would be had & new players would be more likely to stick around. Guaranteed.

I think the demise of this would if not stop, at the very least dramatically decrease.

The problem here is they have taken a perfect suitable business model, filled it with extra crap left right and centre, without focusing on improving the already "structual" parts of the game. It reminds me of an iPhone game.
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Re: Is CC Declining?

Postby AndyDufresne on Wed Aug 06, 2014 3:52 pm

This may or may not be relevant: Risk is on its way to consoles (Polygon Article).

Ubisoft today announced that it is bringing the global military strategy sim, first launched as a board game in the U.S. back in 1959, to Xbox One, Xbox 360, PlayStation 4 and PlayStation 3. It will be released in September via a Hasbro Game Channel that will also include Monopoly and Trivial Pursuit. A spokesperson for Ubisoft told Polygon that the Hasbro Game Channel will be free to download, but that prices for individual games have yet to be decided.

...

In Risk, players place armies on various territories around the world, and seek to conquer neighboring countries using dice rolls. The console version of the game will allow would-be Napoleons to take on opponents locally or online. Graphics for the game are based on modern weapons.

"We're bringing Hasbro's classic games to the digital age, capturing all the excitement and fun of these timeless games," said Ubisoft's Chris Early. "The new console experiences will offer a brand new channel with both familiar and new gameplay modes, various missions, achievements and rewards for endless fun with friends and family."



--Andy
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Re: Is CC Declining?

Postby Mr Changsha on Thu Aug 07, 2014 8:05 pm

AndyDufresne wrote:This may or may not be relevant: Risk is on its way to consoles (Polygon Article).

Ubisoft today announced that it is bringing the global military strategy sim, first launched as a board game in the U.S. back in 1959, to Xbox One, Xbox 360, PlayStation 4 and PlayStation 3. It will be released in September via a Hasbro Game Channel that will also include Monopoly and Trivial Pursuit. A spokesperson for Ubisoft told Polygon that the Hasbro Game Channel will be free to download, but that prices for individual games have yet to be decided.

...

In Risk, players place armies on various territories around the world, and seek to conquer neighboring countries using dice rolls. The console version of the game will allow would-be Napoleons to take on opponents locally or online. Graphics for the game are based on modern weapons.

"We're bringing Hasbro's classic games to the digital age, capturing all the excitement and fun of these timeless games," said Ubisoft's Chris Early. "The new console experiences will offer a brand new channel with both familiar and new gameplay modes, various missions, achievements and rewards for endless fun with friends and family."



--Andy


Well that's not helping us at all!!!

Generally, CC will begin to recover when it gets back to being a site about RISK and less to do with pleasing hardcore obsessive nerds who never represented the overall community one bit anyway.

Your average player here wants to play a 6 man game of RISK, probably sequentially and either foggy or sunny and he wants to play it on a map he can understand without the use of add-ons he has no idea about anyway.

Can it be doubted that this player is now far less well served than he was four or five years ago?

Why did CC listen to the needs of players who are playing 5,000 games a year rather than to the needs of players playing 500? This is the crux of the issue.
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Re: Is CC Declining?

Postby flabio on Thu Aug 07, 2014 8:35 pm

This new format is ghey. Get rid of it!!!
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Re: Is CC Declining?

Postby BigBallinStalin on Thu Aug 07, 2014 8:41 pm

flabio wrote:This new format is ghey. Get rid of it!!!


Oh, flabio, you know you like it~! You don't have to suppress your true feelings from us. We're here for you.
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Re: Is CC Declining?

Postby Serbia on Thu Aug 07, 2014 8:58 pm

Mr Changsha wrote:Generally, CC will begin to recover when it gets back to being a site about RISK and less to do with pleasing hardcore obsessive nerds who never represented the overall community one bit anyway.

Your average player here wants to play a 6 man game of RISK, probably sequentially and either foggy or sunny and he wants to play it on a map he can understand without the use of add-ons he has no idea about anyway.

Can it be doubted that this player is now far less well served than he was four or five years ago?


I agree 100% with this sentiment. When I first joined this site, I was excited about it because it was RISK online. The fact that you could play what was basically the same game on different basic maps had me interested, and tournaments had me hooked. But at the heart of it all was RISK (without the copyright). It was basic. I looked through my first page of games. Granted, I joined in 2007 when almost all maps were basic. On that first page, I played USApocalypse once. Didn't like the map. In fact, out of my 4,747 games, I've played a total of 3 on USApocalypse; that first one, a private one ten months later, and then a tournament game one year after that, meaning my last game on that map was in 2009. Played one Circus Maximus on that page... only 6 games total, the last five after that first one all tournament games, and the last one was in 2011. The only other non-basic map on this page was King of the Mountains, which I wanted to play because I met the mapmaker IRL.

Basic maps were what drew me, and what drew others who I know, including my wife, and my buddies who introduced me to the site. Now we have way too many maps (which are all lumped together), way too many options (again, all lumped together) and a dwindling player base. When I joined, due to a lack of options, you had to play what was available. Now, there are so many options, and so few players, that it can be difficult to fill even a basic game.

More has definitely not been better in this instance. Combine this with changing internet usage patterns, and you've got CC. It's dying, and I don't think there is any way back. I'll always have a soft spot for what this site was, and how big a part of my life it was for years, but now, it's fading.

Bollocks.
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Re: Is CC Declining?

Postby Army of GOD on Thu Aug 07, 2014 9:13 pm

AndyDufresne wrote:This may or may not be relevant: Risk is on its way to consoles (Polygon Article).

Ubisoft today announced that it is bringing the global military strategy sim, first launched as a board game in the U.S. back in 1959, to Xbox One, Xbox 360, PlayStation 4 and PlayStation 3. It will be released in September via a Hasbro Game Channel that will also include Monopoly and Trivial Pursuit. A spokesperson for Ubisoft told Polygon that the Hasbro Game Channel will be free to download, but that prices for individual games have yet to be decided.

...

In Risk, players place armies on various territories around the world, and seek to conquer neighboring countries using dice rolls. The console version of the game will allow would-be Napoleons to take on opponents locally or online. Graphics for the game are based on modern weapons.

"We're bringing Hasbro's classic games to the digital age, capturing all the excitement and fun of these timeless games," said Ubisoft's Chris Early. "The new console experiences will offer a brand new channel with both familiar and new gameplay modes, various missions, achievements and rewards for endless fun with friends and family."



--Andy


What kind of idiots would buy this. Playing a board game on a console is like getting a hooker and playing golf with her.
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