isaiah40 wrote:9783
9789.
A journey of a thousand miles begins with a single step. Or six.
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isaiah40 wrote:9783
iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
Donald Fung wrote:iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.
OliverFA wrote:Donald Fung wrote:iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.
Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that player
Gillipig wrote:To everyone's great surprise I can now report that we've hit a new low. 14433 souls.
iAmCaffeine wrote:OliverFA wrote:Donald Fung wrote:iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.
Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that player
I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.
iAmCaffeine wrote:OliverFA wrote:Donald Fung wrote:iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.
Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that player
I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.
Donald Fung wrote:iAmCaffeine wrote:OliverFA wrote:Donald Fung wrote:iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.
Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that player
I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.
Domination victories is a good idea as well. But sometimes, there are turnarounds, especially in escalating games.
If its truly a stalemate, can't the three of you play it out on another map and whoever wins takes both?
And once again with the personal attacks on me. Idk what stick you got up your ass but please stop. You have no right to call me a bad player if you never even played any games with me and everyone has a right to make suggestions.
OliverFA wrote:Donald Fung wrote:iAmCaffeine wrote:OliverFA wrote:Donald Fung wrote:iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.
Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that player
I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.
Domination victories is a good idea as well. But sometimes, there are turnarounds, especially in escalating games.
If its truly a stalemate, can't the three of you play it out on another map and whoever wins takes both?
And once again with the personal attacks on me. Idk what stick you got up your ass but please stop. You have no right to call me a bad player if you never even played any games with me and everyone has a right to make suggestions.
Factor the card set into the domination condition. Let's say that if a player has a set, those armies count as reinforcement for the next turn, so the domination victory would not happen.
Army of GOD wrote:what a drop since yesterday so far. Down to 9744 (down 36).
Donald Fung wrote:iAmCaffeine wrote:OliverFA wrote:Donald Fung wrote:iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.
Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that player
I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.
Domination victories is a good idea as well. But sometimes, there are turnarounds, especially in escalating games.
If its truly a stalemate, can't the three of you play it out on another map and whoever wins takes both?
And once again with the personal attacks on me. Idk what stick you got up your ass but please stop. You have no right to call me a bad player if you never even played any games with me and everyone has a right to make suggestions.
Dukasaur wrote:Army of GOD wrote:what a drop since yesterday so far. Down to 9744 (down 36).
9767.
I think we may finally have bottomed out.
Dukasaur wrote:Dukasaur wrote:Army of GOD wrote:what a drop since yesterday so far. Down to 9744 (down 36).
9767.
I think we may finally have bottomed out.
9769.
jay_a2j wrote:hey if any1 would like me to make them a signature or like an avator just let me no, my sig below i did, and i also did "panther 88" so i can do something like that for u if ud like...
iAmCaffeine wrote:Donald Fung wrote:iAmCaffeine wrote:OliverFA wrote:Donald Fung wrote:iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.
Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that player
I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.
Domination victories is a good idea as well. But sometimes, there are turnarounds, especially in escalating games.
If its truly a stalemate, can't the three of you play it out on another map and whoever wins takes both?
And once again with the personal attacks on me. Idk what stick you got up your ass but please stop. You have no right to call me a bad player if you never even played any games with me and everyone has a right to make suggestions.
Escalating is the least likely setting to find yourself in that situation. It's much more common in no spoils, nuclear and zombie.
No, because the other players don't want to play a deciding game.
No personal attacks. I believe it's called replying to you.
Donald Fung wrote:Its a personal attack if you're calling me names like "bad player" and "tournament quitter." If that's the sort of reply you're gonna give, please don't reply to me.
owenshooter wrote:Donald Fung wrote:Its a personal attack if you're calling me names like "bad player" and "tournament quitter." If that's the sort of reply you're gonna give, please don't reply to me.
i have called you neither... however, calling someone a bad player is a matter of another players opinion... you can't really stop that... and i assume you can only call someone a "tournament quitter" that has quit a tournament... if it's factual, i don't know how you can really complain... anyway... we are still bleeding players at an epic rate!!!-eJn
BigBallinStalin wrote:owen, how much does this site mean to you?
Dukasaur wrote:Dukasaur wrote:Army of GOD wrote:what a drop since yesterday so far. Down to 9744 (down 36).
9767.
I think we may finally have bottomed out.
9769.
saxitoxin wrote:Serbia is a RUDE DUDE
may not be a PRUDE, but he's gotta 'TUDE
might not be LEWD, but he's gonna get BOOED
RUDE
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