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demonfork wrote:Metsfanmax wrote:demonfork wrote:Is losing Graham's number vs 1 impossible?
Yes.
What is the smallest number vs 1 that would be impossible to lose?
loutil wrote:demonfork wrote:Metsfanmax wrote:demonfork wrote:Is losing Graham's number vs 1 impossible?
Yes.
What is the smallest number vs 1 that would be impossible to lose?
There is no such number. No matter how large the number there will still be a probability of losing. 35 vs 1 is a .9999999999999998 probability. Impressively unlikely and yet still possible. You could extend to .99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999998. You could roll non stop for 1 million years and likely not see that outcome and yet still possible.
BigBallinStalin wrote:Is Graham's number kind of like that stone that's so heavy not even God can lift it? Cuz, that's what it sounds like.
Dukasaur wrote:BigBallinStalin wrote:...Maybe there will eventually be a Conquer Club addict that will reach a billion rolls. I don't think anyone will ever reach any of those ridiculous numbers like googols or anything like that.
Talking about whether a Graham's number of dice can beat a one belongs on an abstract math discussion board. Here on CC, we can talk in thousands or millions or at most billions.
universalchiro wrote:@degaston: whatever dude you win, you have it all figured out. You have out smarted even God.
demonfork wrote:loutil wrote:demonfork wrote:Metsfanmax wrote:demonfork wrote:Is losing Graham's number vs 1 impossible?
Yes.
What is the smallest number vs 1 that would be impossible to lose?
There is no such number. No matter how large the number there will still be a probability of losing. 35 vs 1 is a .9999999999999998 probability. Impressively unlikely and yet still possible. You could extend to .99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999998. You could roll non stop for 1 million years and likely not see that outcome and yet still possible.
So you believe that it's possible to lose Graham's number vs 1?
universalchiro wrote:The only universe it's possible is the make believe world on paper & pencil and calculator and literature about it should be found in the sci-fi section. In reality its so unlikely that its impossible.
Dice don't build on prior outcomes in reality. They don't remember what the prior outcome was. But here in the fictional world of "random" dice, someone tell me why my defensive dice is awesome and my attack dice stinks? Its a backwards Mad World.
universalchiro wrote:The only universe it's possible is the make believe world on paper & pencil and calculator and literature about it should be found in the sci-fi section. In reality its so unlikely that its impossible.
Dice don't build on prior outcomes in reality. They don't remember what the prior outcome was. But here in the fictional world of "random" dice, someone tell me why my defensive dice is awesome and my attack dice stinks? Its a backwards Mad World.
universalchiro wrote:@degaston: whatever dude you win, you have it all figured out. You have out smarted even God.
ChrisPond wrote:universalchiro wrote:The only universe it's possible is the make believe world on paper & pencil and calculator and literature about it should be found in the sci-fi section. In reality its so unlikely that its impossible.
Dice don't build on prior outcomes in reality. They don't remember what the prior outcome was. But here in the fictional world of "random" dice, someone tell me why my defensive dice is awesome and my attack dice stinks? Its a backwards Mad World.
i can only speak for our current game together.
my troops in conquer rome art busy pillaging artifacts and raping the female population and are really just having a good time in the lands they have all ready conquered and owned. no way they are going to be conquered by an invading army so your attack dice will suffer when you attack me. on the other hand, when given the order to expand and attack, they drown their sorrows in their beer as they are really quite content where they are. so my attacking army is a depressed and drunk and don't realize there are more lands to conquer and control. thus your great defensive dice...which in reality, yours are average and my offensive dice are just bad. bunch of savages if you ask me...i am considering some propoganda at the moment to motivate my troops. any ideas?
universalchiro wrote:ChrisPond wrote:universalchiro wrote:The only universe it's possible is the make believe world on paper & pencil and calculator and literature about it should be found in the sci-fi section. In reality its so unlikely that its impossible.
Dice don't build on prior outcomes in reality. They don't remember what the prior outcome was. But here in the fictional world of "random" dice, someone tell me why my defensive dice is awesome and my attack dice stinks? Its a backwards Mad World.
i can only speak for our current game together.
my troops in conquer rome art busy pillaging artifacts and raping the female population and are really just having a good time in the lands they have all ready conquered and owned. no way they are going to be conquered by an invading army so your attack dice will suffer when you attack me. on the other hand, when given the order to expand and attack, they drown their sorrows in their beer as they are really quite content where they are. so my attacking army is a depressed and drunk and don't realize there are more lands to conquer and control. thus your great defensive dice...which in reality, yours are average and my offensive dice are just bad. bunch of savages if you ask me...i am considering some propoganda at the moment to motivate my troops. any ideas?
I can only speak regarding our Conquer Rome game: I believe my attacking troops are blue with envy. But they should realize that your defensive troops are green behind the ears. Since its hard for our General to change the mindset of our troops that have a yellow spine and stricken with fear of bloody red, and we can't outwit your two worthy Generals, all we can do is send more spies to paint your 6's to 1's and keep sending you more beer.
You want an idea how to motivate your troops? Give them deadlines. Tell them if they don't get their act together they will be laying dead in a line.
universalchiro wrote:your rank got demoted, your skill is still 5star quality. We won't be fooled by your new found sheep clothing, nor will we address you other than General. If we played you 10 times, we would be happy winning 4 & that's even with my cheat code. So in order to help us win against you & loutil, our army has been instructed to use nerve gas on your troops and risk illegal war crimes. Right now your troops are having their brains melted away. Muahaha
universalchiro wrote:Only on two conditions:
1. I get to pick the prettiest single woman in your village to be my wife.
2. 100 cattle, 500 sheep & 1,000 chickens.
Oh and you have to buy me a cheeseburger, fries & soda.
By the way, when I finally cracked the code, when I got inside the vault and looked around, you would be surprised how many and who I saw in there already settled in nice and toasty roasting dogs on an open fire. All comfy as though they have been there awhile.
jltile1 wrote:universalchiro wrote:Only on two conditions:
1. I get to pick the prettiest single woman in your village to be my wife.
2. 100 cattle, 500 sheep & 1,000 chickens.
Oh and you have to buy me a cheeseburger, fries & soda.
By the way, when I finally cracked the code, when I got inside the vault and looked around, you would be surprised how many and who I saw in there already settled in nice and toasty roasting dogs on an open fire. All comfy as though they have been there awhile.
stay on topic its not about your game
loutil wrote:@ the bone crusher...
Prettiest on the inside and out implies you want 2 girls. Sounds a bit greedy to me .
I could go further as it appears you have given your "arrow" to yellow as well. As she did not reject your offer she must be part of your promiscuous lifestyle. Dicey indeed .
universalchiro wrote:Looky here Prospector, we are on topic, we are talking about dice with parables.
Oh how the gavel is quick though seeing they dont see and hearing they don't hear. But its all good brother for we pull the rope in the same direction more often than not
@the one who turns mundane plats into insane fountains of joy:
I take the prettiest (inside & out) and you take the rest? DEAL!
I won't lay down my bow, no dice., but you'll be happy to know my quiver is empty. I gave all my arrows to yellow,. Which means it could be dicey for ya'll.
jdw35 wrote:So what I am wondering is if the mods are doing anything to better the dice program we have now. It is obvious that many people are not satisfied with the current "random" dice, so what is being done about it? You could pull up dozens of GD threads complaining about/ explaining the dice, but how do we fix it? Who would end up making the executive decision? Is there any way to beta test a new dice system? Also, how does CC's dice program match up with other sites similar to this? I know I'm not the only one who has these questions...
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