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Salem's Switch Map Write Up

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Salem's Switch Map Write Up

Postby Nut Shot Scott on Sun Mar 14, 2021 9:47 pm

As someone who did not know about certain maps that have hidden start positions for years, I want to provide that information in the form of map guides. Not super interested in providing big strategy guides or anything - I really just want to give a better overview of specific maps than are currently provided.
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Re: Salem's Switch Map Write Up

Postby Nut Shot Scott on Sun Mar 14, 2021 9:48 pm

Basic Information - Salem's Switch

Difficulty : Medium
Size: Large
Territories : 104
Non-bonus Territories: B1-B21
Max Players: 8
Standard Troop Bonus: 1 troop every 3 territories with a minimum of 3 troops

***This map has hidden, fixed starting positions***

Starting Territories and Troop Counts

You will always start with three territories and a drop of 5 due to the +2 bonus received for possessing 1 accused and 1 accuser.


Starting Groups - 1 Landowner, 1 Accused, 1 Accuser

1. Joseph Buxton, Tituba, Elizabeth Parris
2. Lot Conant, Sarah Osborne, Thomas Preston
3. James Putnam, Dorcas Hoar, Marcy Lewis
4. J. Trask, Rebecca Nurse, Ann Putnam Jr
5. Natty Dread, Martha Corey, Elizabeth Hubbard
6. George Corwin, Sarah Goode, Abigail Williams
7. Alice Shaflin, William Hobbs, Samuel Brabook
8. Buffington Family, Elizabeth Proctor, Jonathan Putnam

Special Features

Bombardments
Reverands (crosses) bombard Judges (red squares)
Judges (red squares) bombard Accused (deep purple squares)

Non-Grouped Bonuses - read the map carefully

Killer Neutrals - All Buggy Stops (B1-B21) revert to a single neutral each turn

Hidden Fixed Starting Positions - see above


Official CC Map Write Up

Witches, switches, rumours abound between gossiping neighbours! Will you be promoted to Reverend, Judge, or be hung on Witches' Hill? Buggy stops feature in gameplay as killer neutrals and are the main way to traverse the map, but not the only way. Unique in gameplay, this is another Cairnswk masterpiece based on historical aspects of the Salem Witch Trials.

Strategic Tip(s) for A Beginner

Knowing When To Shoot Your Shot

With buggy travel, you have potential access to a large percentage of the board and you know where your opponent is or could be, depending upon number of players. Knowing when to make a run through or to your opponent(s) is a something that you’ll have to figure out but dont sit and wait too long. Also, this map can be a bit like a see saw, don't be discouraged as long as you have a stack.
Last edited by Nut Shot Scott on Tue Mar 16, 2021 9:00 am, edited 2 times in total.
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Re: Salem's Switch Map Write Up

Postby Hooch on Tue Mar 16, 2021 4:01 am

Nut Shot Scott = Helping
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Re: Salem's Switch Map Write Up

Postby Dukasaur on Tue Mar 16, 2021 5:29 am

Nut Shot Scott wrote:Non-bonus Territories: 0


I believe none of the bus stops give a bonus.
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Re: Salem's Switch Map Write Up

Postby Nut Shot Scott on Tue Mar 16, 2021 8:48 am

Dukasaur wrote:
Nut Shot Scott wrote:Non-bonus Territories: 0


I believe none of the bus stops give a bonus.


That's a fair point but they are also all labeled as killer neutrals, I thought that kind of spoke for itself. But yes, edited.
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Re: Salem's Switch Map Write Up

Postby BabySasuke on Tue Mar 16, 2021 9:07 am

giving away my dirty secrets!
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