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dakky21 wrote:a little bit late, but confirm... strike you already joke voting nonplayers? I told you already that I find that extremely scummy...
vote strike
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
Symmetry wrote:The ram wrote:Symmetry wrote:Ok, so some stuff goes over your head?
No not here anyway. He never said they were forced.
Whoosh
Ragian wrote:Who's Covenant?
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
benga wrote:The Company Man was not satisfied with report. He locked every spacecraft member into separate cell...during the lock up there was disturbance, the whole system broke down, all the lights were out...strange sound of pain broke out...
madmitch wrote:So I take it that the company man and his two buddies are the cult , then that leaves the alien queen and four others ,Lets try to figure this out.
MudPuppy wrote:Mitch, are you really suggesting an 8-player game with two separate cult factions with one faction already having two buddies? I find that highly unlikely and I find it more than a bit odd that you're suggesting that in an attempt to "figure this out." What are the odds you could be recast as the queen in this sequel???
Guessing it more likely we have 1 Alien Queen & two groups of crew members... one group pro-survival and the other pro-company (even if it means the sacrifice of life). So, a 1/4/3 split with the 1 as the cultist???
dakky21 wrote:The only thing which is worth noticing is underlined and bolded up there... seems like he knows the exact number of the buddies of a cult AND he knows there is an alien queen.
benga wrote:After the Alien Queen has been killed the research spacecraft has stopped on the research base near the Solar System for a quick recuparation...
...the uneasy filling hang in the air, something was not well. As the crew went for the exit, all doors shut down. They were locked in!!!
An oddly looking man approached them with 2 guards and said he was from The Company. He was interested in the accident that happened on their return.
Mechanics:
- Crew members get one lynch Day 1, and to balance out the Aliens, there will be two lynches every day for the rest of the game.
- Crew member power roles can be recruited, but cannot use their power.
- Any Alien who dies has their original role revealed as well. (e.g. [player], the Alien [former Science Officer])
- If the Cult Leader dies, the Cult will no longer be able to recruit. The remaining Cultists will not commit suicide upon the Cult Leader's death.
- All actions at night happen at the same time, so even if Alien Queen is shot, she can still recruit
SETUP:
Welcome to Cult C9! This is a Variable Open Setup for 8 players. There are 4 possible setups, including:
•1 Alien Queen, 5 Science Officers , 1 Psychic (see below), 1 Security Officer (see below)
•1 Alien Queen, 6 Science Officers , 1 Psychic
•1 Alien Queen, 6 Science Officers , 1 Security Officer
•1 Alien Queen, 7 Science Officers
Symmetry wrote:The ram wrote:Symmetry wrote:Ok, so some stuff goes over your head?
No not here anyway. He never said they were forced.
Whoosh
madmitch wrote:@DDS we cannot assume anything,the company man and his two guards could be involved in this game as cult or not,.The opening scene says the alien queen was killed so one of us must have been infected so we got to look at all ideals.
Symmetry wrote:The ram wrote:Symmetry wrote:Ok, so some stuff goes over your head?
No not here anyway. He never said they were forced.
Whoosh
Symmetry wrote:The ram wrote:Symmetry wrote:Ok, so some stuff goes over your head?
No not here anyway. He never said they were forced.
Whoosh
Symmetry wrote:The ram wrote:Symmetry wrote:Ok, so some stuff goes over your head?
No not here anyway. He never said they were forced.
Whoosh
DirtyDishSoap wrote:I'm not going to assume the 2 guard scene from the start of the game. This is what I think is actually happening at the moment, though I'm not %100 sure, it's better to assume it's one of the four set-upsSETUP:
Welcome to Cult C9! This is a Variable Open Setup for 8 players. There are 4 possible setups, including:
•1 Alien Queen, 5 Science Officers , 1 Psychic (see below), 1 Security Officer (see below)
•1 Alien Queen, 6 Science Officers , 1 Psychic
•1 Alien Queen, 6 Science Officers , 1 Security Officer
•1 Alien Queen, 7 Science Officers
So we may or may not have any power roles. Whatever mitch was quoting from the scene, I believe it to be just mitch being mitch.
DirtyDishSoap wrote: I'm sticking with the previous set ups as they have made sense for the 8 player game we have.
benga wrote:Alive
Skoffin - Science Officer
Ragian - Science Officer
Samlen - Science Officer
IcePack - Science Officer
DirtyDishSoap - Security Officer
Ragian wrote:While understanding the setup is probably supercool (but always too difficult for someone with my limited wit), I always find this very deductive approach to something hypothetical somewhat scummy. Pondering the setup is a good way to appear townie.
@Mudpuppy, have we played in the same mafia games before?
Symmetry wrote:The ram wrote:Symmetry wrote:Ok, so some stuff goes over your head?
No not here anyway. He never said they were forced.
Whoosh
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