strike wolf wrote:I like the idea. Also...why couldn't MeDeFe shoot safari.
Because you first said you were bulletproof, and then safari said there had been some mistake with the initial role PMs. After that I wasn't going to shoot any scum when I could shoot a non-bulletproof collaborator instead for the same effect.
As for feedback:
I enjoyed the game even though activity was a bit low, but that's hardly the GM's fault. Things got extremely interesting towards the end, which more than makes up for it. The role distribution turned out really well, town powers have a good chance of success against the scum, but aren't guaranteed to work. The third party can do more than just hope to survive, but they don't break the balance of the game.
Town has two or maybe three roles that can completely screw up the scum's endgame strategy, but only if they use them correctly, me and Naxus could both have changed the balance when it was about to tip to scum's favour, giving town that one extra vote. The third potential candidate is Ptah, depending on what counts as "standard role". If he can keep on bulletproofing claimed and practically confirmed townies the scum will very quickly be revealed, and as we saw, a daytime vigilante can turn an endgame around. Considering that only one of us actually survived until endgame, that seems to be balanced.
Also, great work on the scenes, just one minor thing... it's "to marshal forces".