Damn you for poisoning me! I didn't really get as much of the game as I would have liked, but both a Night kill and a powered Poisoner is pretty strong for mafia. And Barbrady being insane doesn't help town much.
safariguy5 wrote:Damn you for poisoning me! I didn't really get as much of the game as I would have liked, but both a Night kill and a powered Poisoner is pretty strong for mafia. And Barbrady being insane doesn't help town much.
Don't forget that 40kguy was a sane cop. So, had you figured out the mechanic. You actually had two investigations.
safariguy5 wrote:Damn you for poisoning me! I didn't really get as much of the game as I would have liked, but both a Night kill and a powered Poisoner is pretty strong for mafia. And Barbrady being insane doesn't help town much.
Don't forget that 40kguy was a sane cop. So, had you figured out the mechanic. You actually had two investigations.
Yes, but most cops don't realize they're sanity until people start showing up dead. And we seemed to be a bit light on protection roles either way.
evilchaos wrote:Wow, 4 mafia? Surprising - we should have lynched / yesterday.
Indeed, great play otherwise though, you really kept the pressure up on me when everyone else pretty much said nothing. Huh, so my role really had nothing to do with Comm's Chef? What happened to my action then on night three?
evilchaos wrote:Wow, 4 mafia? Surprising - we should have lynched / yesterday.
Indeed, great play otherwise though, you really kept the pressure up on me when everyone else pretty much said nothing. Huh, so my role really had nothing to do with Comm's Chef? What happened to my action then on night three?
When you chose the kill, you lost the ability to poison. As such the bowl in the scene. Noone got the ability though.