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static_ice wrote:next to fircoal, why the hell did you make so many insane and paranoid townie roles?
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
spiesr wrote:Who killed who?
Dead:
4 Anarkistsdream (replacing 7 DIRESTRAITS)- night 7 MAFIA KILL
4 Anarkistsdream(Insane Cop - night 6 MAFIA KILL
Autoload (replacing 5 Minkish) (Double Voter) - Night 5 MAFIA KILL
22 unriggable(tracker) - Night 3 MAFIA KILL
11 chessplaya(Mafia Framer) - Night 2
23 geegel (Cop) - Night 2 MAFIA KILL
8 Lord Canti (Survivor) - Night 2
15 The1exile (Jester) - Night 2
24 Fish Breeder Boy(Forensic Investagor ) - Night 1
18 Slim_Jesta(Mafia Cop)- Night 1
6 Vgmmaster(Hider) - Night 1 MAFIA KILL
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Fircoal wrote:static_ice wrote:next to fircoal, why the hell did you make so many insane and paranoid townie roles?
I do that in my games, there are so many games with tons of townies, and I like it better with tons of ODD roles.
No! Auto's found out my sercet.autoload wrote:Fircoal wrote:static_ice wrote:next to fircoal, why the hell did you make so many insane and paranoid townie roles?
I do that in my games, there are so many games with tons of townies, and I like it better with tons of ODD roles.
Maybe the game mod would like to watch the players run around like rats in mazes trying to figure out the role, but I'm sure players don't like the chaos nearly as much.
Good question, well what if you look at your role and compair it to the role page, you may find a match for whats happening.Fundamentally, mafia is a thinking man's game, and if you got all these wacky roles in, how the hell are they supposed to play intelligently and not worry about getting burned for something beyond their control?
It doesn't necessarily make them better, but it does make them more different. How often do you find some of those roles in games? Not very is the answer.I just think over complicating games does not necessarily make them better.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Yep, everyone does have there styles, there are people who only like townies and mafia in it.autoload wrote:I suppose eventually people will know what to expect in your games. We all have our styles I guess. Like I said before, I will be joining one of your Rat mazes and get all fucked up.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
but if there were no paraniod or insane, then it would be an easy town win.static_ice wrote:well, ONLY townies and mafia sounds pretty boring, and when I received my pm telling me that I'm an inventor with all these abilities, I got excited and thought everyone else had weird different abilities, but the paranoid/insane spin just made it frustrating.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
static_ice wrote:well, fine, maybe one or two paranoid/insane (depending on the amount of players), but I think you kinda overdid it...
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
static_ice wrote:yes, and the only way to learn perfect balance is to either learn from others or to experiment yourself
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
static_ice wrote:well, not perfect balance but reviews are a good idea, don't ask me for one
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
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