Basically. I'm thinking a world map on a scale similar to the classic risk map, but not the same. The original Risk map was designed on the world as it was in the Napoloeonic era... I'm thinking same thing but based on the world at the start of the 20th century... expect an image soon.
So I made up a little mock up for what I'm thinking.
As the original Risk map was based on the Napoleonic era, this world map is based on how the world looked at the start of the 20th century, notice the USA is split North and South, as at 1900 the American cvil war was still in people's minds when looking at cultural splits in geographic areas.
Also Europe is split more along the lines it was headed in the early 20th century with the central powers emerging.
Also, I never like Asia as a giant mass in the original map. with Russia occupying most of North Asia, I figured might as well put them in the game as their own bonus and have the rest of Asia as Far East.
I also divided Africa into part Middle East bonus and part Sub-saharan bonus.
Also the sea connections are more reflective of a post-age of sail age. I tried to keep the connections in line with what would later be sea attack routes in the 20th c. such as Japan to USA.
The bonuses are very similar to classic, but I thought best to at least put something in there for people to dispute and discuss. So please give an opinion on these.
As of now the Title is tentative. I figure if theoriginal classic map with the skull compass is 1.0, 1.1-1.2 were those classic art and shapes maps, 1.3 is classic cities. then I'm proposing a 1.4
World 1.4 - slightly more complicated than classic map but not as immense as World 2.1.
Without further ado:
Lastly I am looking for an artist to work with me on this one. I'll handle all gameplay issues and offer some input on design, but mostly it's up to you. I've done a bunch of maps before, but since had a stroke and my left hand continues to limit my abilities with photoshop... some stuff is possible (as you can see), but I just don't have the ability to do the more complex commands and actions on the program, such as holding multiple keys. I work well with others... I worked with Natty_Dread on Three Kingdoms of Korea... which turned out to be a great map and I didn't have any complaints and don't think he had any about me outside of some issues we had sorting out gameplay possibilities. But we worked pretty good as a team, so I guess I'm a teamplayer and I'd love to work with another artist on CC.