Mapmaker(s): ShiningArmor316 (Not on Site), Haybuck
Number of Territories: Unknown
Special Features: There are three pony empires fighting for supremacy in this feudal war, set before the rise of Celestia and Luna. In addition, there are many tribes. (Griffin, Night Guard, Zebra, Minotaur, Diamond Dog, etc.) Each player begins with one "homeland", the central point of their race's power. These cities each gain 3 troops per turn, regardless of other territories owned (like New World). Each racial city has a different ability, as follows.
- If you own a Pegasus city, that city can attack any city on the map once per turn. (Maximum one roll.) Once this is done, however, it can continue attack nearby cities as normal.
- If you own a Unicorn city, that city allows you to move troops from that city to any other Unicorn city on the map that you own.
- If you own an Earth Pony city, when defending that city, no troops will die when losing with a 1 on the roll due to their heartiness. (For example, if the attacker rolls 6-5-6, and you roll 1-3, you would only lose one troop.)
A few additional fun things.
- Anyone who owns tarturus is in mortal danger! Any stack of troops here will take one loss per turn. When brought to zero, they will revert to n10. This is however cancelled if you also own all Diamond Dog, Minotaur, and Zebra lands.
- Anyone who owns The Crystal Kingdom is in mortal danger! Any stack of troops here will take one loss per turn. When brought to zero, they will revert to n10. This is however cancelled if Stallia, Clydsdale, the (Insert Name) River, the Northern Fields, the Crystal Mountains, and the Crystal Mountain Pass.
- The Crystal Mountain Pass is only large enough to hold one troop. Any troops left on this pass at the end of a round beyond 1 will either move automatically to The Crystal Kingdom if owned, or if not to the Northern Plains. If you have adjacent reinforcements on... That sucks to be you, Mr. Crystal Kingdom.
- If you own the Pegasus, Griffin, and Bat Pony homelands, you can bombard from those three locations to any spot on the map as much as you'd like. However, when doing this, any losses taken from these cities are doubled.
- The everfree forest acts like a trench. When captured and troops advance, they can not continue on, unless you own all Zebra lands.
Unite all pony cities under a single banner to win!
What Makes This Map Worthy of Being Made: My Little Pony is insanely popular, and the map already exists. ShiningArmor316 made an incredible burnt paper feudal Equestria map for our D&D campaign, and we'd be remiss to not share it with the world.
Map Image: None Yet, Waiting on Scan
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