Conquer Club

A Fifth of Dukasaur [Winner=Nailer X]

Tournaments completed in 2011.

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Re: A Fifth of Dukasaur [20/25/unlimited]

Postby Dukasaur on Sun May 15, 2011 12:30 pm

IcePack wrote:I'll Throw my name into this.



From my wall:
Sorry I don't remember signing up for that tournament. I'm trying to lower my game count, seeing as it's 1st round please sub a reserve for me. Thanks!

by IcePack
on Sun May 15, 2011 12:27 pm

Well, it was you, I double-checked. But no problemo, I will activate a reserve. Thanks for letting me know.


kerrgreenfield is promoted from first reserve to player, MD212 is promoted from second reserve to first reserve.
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Re: A Fifth of Dukasaur [Round 1 started]

Postby Dukasaur on Thu May 19, 2011 12:54 am

Somi991 missed two consecutive invites and is out of the tourney. MD212 activated as reserve player.
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Re: A Fifth of Dukasaur [Round 1 started]

Postby Dukasaur on Sat May 21, 2011 8:20 am

All games are humming along smoothly. Nothing to update.
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Re: A Fifth of Dukasaur [Round 1 started]

Postby Dukasaur on Sun May 22, 2011 10:53 am

Congrats to OliverFA, the first to score a win in this tourney.
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Re: A Fifth of Dukasaur [Round 1 started]

Postby OliverFA on Sun May 22, 2011 11:25 am

Dukasaur wrote:Congrats to OliverFA, the first to score a win in this tourney.


Thanks! I hope it is not my last win ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: A Fifth of Dukasaur [Round 1 started]

Postby theheadholes on Sun May 22, 2011 7:07 pm

sorry to report but I am going to have to take a break from conquer club... hope a re
serve can fill my spot
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Re: A Fifth of Dukasaur [Round 1 started]

Postby Dukasaur on Sun May 22, 2011 8:19 pm

theheadholes wrote:sorry to report but I am going to have to take a break from conquer club... hope a re
serve can fill my spot


We'll miss you.... look me up when you get back.
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Re: A Fifth of Dukasaur [Round 1 started]

Postby DeathMetalMaster on Thu May 26, 2011 1:13 am

Game 9056577 finished :mrgreen: :mrgreen:
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Re: A Fifth of Dukasaur [Round 1 started]

Postby Dukasaur on Sun May 29, 2011 7:49 am

DeathMetalMaster wrote:Game 9056577 finished :mrgreen: :mrgreen:


Those two mrgreens are almost as evil-looking as your avatar...:-)
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Re: A Fifth of Dukasaur [Round 1 started]

Postby Dukasaur on Wed Jun 01, 2011 4:53 pm

Three games still active
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Re: A Fifth of Dukasaur [Round 1 started]

Postby DeathMetalMaster on Wed Jun 01, 2011 5:29 pm

Dukasaur wrote:
DeathMetalMaster wrote:Game 9056577 finished :mrgreen: :mrgreen:


Those two mrgreens are almost as evil-looking as your avatar...:-)

:D :D
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Re: A Fifth of Dukasaur [Round 1 started]

Postby Dukasaur on Sat Jun 04, 2011 12:29 pm

Game 9056574 ... last active game in round 1
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Re: A Fifth of Dukasaur [Round 1 started]

Postby OliverFA on Mon Jun 06, 2011 1:55 pm

Don't want to hurry you. But what about creating next round games after a reasonable time has passed (i.e., 2 weeks) AND all the freemium players are eliminated/finished their previous round game? That would help speed up things.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: A Fifth of Dukasaur [Round 1 started]

Postby Dukasaur on Mon Jun 06, 2011 10:34 pm

OliverFA wrote:Don't want to hurry you. But what about creating next round games after a reasonable time has passed (i.e., 2 weeks) AND all the freemium players are eliminated/finished their previous round game? That would help speed up things.


I tend to agree. The only game still going has only premiums in it, so we could start the next round now. If I hadn't gotten home so late from work tonight I would have done that tonight. So far I'm not working tomorrow, although I never know for sure, so with a bit of luck I will do that tomorrow.
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Re: A Fifth of Dukasaur [Round 1 started]

Postby OliverFA on Tue Jun 07, 2011 6:27 am

Good :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: A Fifth of Dukasaur [Round 2 started]

Postby Dukasaur on Tue Jun 07, 2011 11:55 am

Round 2 games have been created and invites sent out.
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Re: A Fifth of Dukasaur [Round 2 started]

Postby The Howling on Tue Jun 07, 2011 4:24 pm

wow - your not giving us freemiums much notice are you?

i will have a game free in about 24 hours, but only have 19 hours left to join! (could be less, i only need 1 more turn to win, but if my final opponent takes his full time allowed i will not be able to join).

any chance of extending this deadline slightly?
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Re: A Fifth of Dukasaur [Round 2 started]

Postby Dukasaur on Tue Jun 07, 2011 5:33 pm

The Howling wrote:wow - your not giving us freemiums much notice are you?

i will have a game free in about 24 hours, but only have 19 hours left to join! (could be less, i only need 1 more turn to win, but if my final opponent takes his full time allowed i will not be able to join).

any chance of extending this deadline slightly?


Yes, you can always have two invites in this tourney. Just let the first one expire, I'll send you a second one. (Don't REFUSE the first invite, just let it expire normally, that will be 24 hours, and I'll send a second.)
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Re: A Fifth of Dukasaur [Round 2 started]

Postby The Howling on Wed Jun 08, 2011 12:04 am

cool that makes sense.

my opponent has played and i have now won that game so have accepted the invite after all.

(was just worried i would miss out thats all)

thx:)
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Re: A Fifth of Dukasaur [Round 2 started]

Postby OliverFA on Wed Jun 08, 2011 6:44 pm

Game 9200136 we have a missing player here
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: A Fifth of Dukasaur [Round 2 started]

Postby Dukasaur on Wed Jun 08, 2011 8:18 pm

nacmonkey, fydorm, and Sneakie have missed their first invite

nacmonkey and fydorm have been on the site recently and so I've just renewed their invitation

Sneakie on the other hand has not been on CC since May 26th, so I think it's a safe bet that he will not return in time to accept a second invite. I'm just going to nuke game 9200136 outright. I've created a new Game 9208863 to replace it.
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Re: A Fifth of Dukasaur [Round 2 started]

Postby Dukasaur on Wed Jun 08, 2011 11:27 pm

OliverFA wrote:Game 9200136 we have a missing player here


Problem solved. (I hope!) :)
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Re: A Fifth of Dukasaur [Round 2 started]

Postby OliverFA on Thu Jun 09, 2011 5:28 am

thanks ;-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: A Fifth of Dukasaur [Round 2 started]

Postby Dukasaur on Thu Jun 09, 2011 3:20 pm

Eternal Shadow wrote:Subject: Play-Now Tournaments - Requests For Immediate Players

Dukasaur wrote:Will need 2 reserves in A Fifth of Dukasaur tournament, if possible. Will be replacing players with zero wins, but it's only the second round so there will be plenty of time to catch up.


in please
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Re: A Fifth of Dukasaur [Round 2 started]

Postby Dukasaur on Thu Jun 09, 2011 5:08 pm

deantursx wrote:Subject: Play-Now Tournaments - Requests For Immediate Players

Dukasaur wrote:Will need 2 reserves in A Fifth of Dukasaur tournament, if possible. Will be replacing players with zero wins, but it's only the second round so there will be plenty of time to catch up.



I'll jump in if you want
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