Recently, as I was talking to some players explaining them my strategy to help everyone having a chance at winning, one player respond to me that I am not supposed to use diplomacy in tournaments.
I first laughed at him, telling him that it was ridiculous and that I've never heard of that.
He told me to go to the tournament tab, tournament handbook, player etiquette, and to read the number 6 that indeed says :
DO NOT PARTICIPATE IN ANY ALLIANCES. Secret diplomacy is against Conquer Club rules anyway, but even public alliances are greatly frowned upon in tournament games. Most tournaments are set up to lead to one winner, and most players will get upset if their methodical lead suddenly becomes double-teamed.
PS : I am not speaking about truce. If the part 6 of the player etiquette was supposed to referred to truce, then say "no truces in tournament games". Even if I would also disagree with that statement, it at least allow player to plan common action against a leader.
So, I am gently, nicely asking, WTF!?!?!??
I do not get it. Some settings can only be played using diplomacy.
Please remove the paragraph 6 of player etiquette from the handbook.
Diplomacy is part of Risk. Diplomacy is, imho, the essence of Risk. Withouth diplomacy Risk sucks!
I am speaking of one of the original Risk - meaning flat rate sunny chained standard. Without diplomacy I don't see why someone would ever play those settings.