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The Championship - Flat Rate/No Spoils

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Re: The Championship - Flat Rate/No Spoils

Postby Lord_Bremen on Sun Jul 13, 2014 1:29 pm

Can you not max the next round at 20 rounds per game? 50 or so would be much better. 20 is way too short for non-escalating, 90% of games are just going to the limit and the last 10 or so rounds (half the game) are just everyone stacking. Really not very fun or indicative of skill.
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Re: The Championship - Flat Rate/No Spoils

Postby theflycassanova on Tue Jul 15, 2014 2:23 am

Lord_Bremen wrote:Can you not max the next round at 20 rounds per game? 50 or so would be much better. 20 is way too short for non-escalating, 90% of games are just going to the limit and the last 10 or so rounds (half the game) are just everyone stacking. Really not very fun or indicative of skill.


Or at the very least the 30 mentioned in the set-up.. 20 is far too few rounds to suicide on another player and recover for the win ;)
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Re: The Championship - Flat Rate/No Spoils

Postby epicgb on Mon Jul 21, 2014 2:19 am

where are current scores for this?
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Re: The Championship - Flat Rate/No Spoils

Postby swahoogie on Thu Jul 31, 2014 7:43 am

is there a current scoreboard for this tourney?
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Re: The Championship - Flat Rate/No Spoils

Postby Clive on Fri Aug 01, 2014 8:09 am

No, I will wait for more of the games to finish before starting that. Given that only 30 people are being cut this round, I think any 1 win is likely enough to progress.
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Re: The Championship - Flat Rate/No Spoils

Postby donche64 on Mon Aug 25, 2014 2:54 pm

So, how close are we to the end of round 1? And when can we expect to start round 2 (just to manage the game load)
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Re: The Championship - Flat Rate/No Spoils

Postby Clive on Mon Aug 25, 2014 9:55 pm

donche64 wrote:So, how close are we to the end of round 1? And when can we expect to start round 2 (just to manage the game load)


Wont be able to start round 2 until all games have finished, and some games are not close to ending currently.
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Re: The Championship - Flat Rate/No Spoils

Postby donche64 on Mon Sep 08, 2014 2:34 pm

Clive wrote:
donche64 wrote:So, how close are we to the end of round 1? And when can we expect to start round 2 (just to manage the game load)


Wont be able to start round 2 until all games have finished, and some games are not close to ending currently.



What about now :D
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Re: The Championship - Flat Rate/No Spoils

Postby Clive on Wed Sep 10, 2014 7:55 am

7 games remain active, all except one are close to the round limit. I shall start work on the Round 1 scoreboard soon, and perhaps I can partially start Round 2 early while we wait for that one game to end.
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Re: The Championship - Flat Rate/No Spoils

Postby donche64 on Wed Sep 10, 2014 2:35 pm

Clive wrote:7 games remain active, all except one are close to the round limit. I shall start work on the Round 1 scoreboard soon, and perhaps I can partially start Round 2 early while we wait for that one game to end.


Thanks for the update (One game still far from ending...whoah!!)
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Re: The Championship - Flat Rate/No Spoils

Postby Clive on Wed Sep 10, 2014 8:03 pm

donche64 wrote:
Clive wrote:7 games remain active, all except one are close to the round limit. I shall start work on the Round 1 scoreboard soon, and perhaps I can partially start Round 2 early while we wait for that one game to end.


Thanks for the update (One game still far from ending...whoah!!)


Yeah. This is why we really need the lower round limits. Even with a 30 round limit some games take a significant amount of time to finish. I have concerns over whether it will be possible for us to complete this tournament on schedule.
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Re: The Championship - Flat Rate/No Spoils

Postby Clive on Fri Sep 12, 2014 7:17 am

Clearly the length of round times for this tournament were underestimated upon design. Having spoken to bigWham about the scheduling of this tournament, he has agreed a restructure should occur now to bring the estimated completion date closer to what was intended.

What I am going to do is essentially remove what was previously listed as round 2, collapsing the tournament into 5 stages rather than 6. The main difference that only 60 participants will now advance from round 1 rather than 90. In a 120 player tournament, I feel this is a fair compromise. All 7+ player games will also have a 20 round limit for the rest of the tournament, at least until we are ahead of our completion target, to prevent games from lasting for too many months. For games with 6 players and under, I shall try 30 round limits, as they should still take less time than the larger games.

Sorry to make changes after the start of the tournament, but having seen how long round 1 is taking has brought my completion estimate to an unacceptable place, so this restructure is necessary, and it's better to make changes sooner rather than later.
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Re: The Championship - Flat Rate/No Spoils

Postby Clive on Sat Sep 27, 2014 10:51 pm

here are the current top 60 by score. This excludes the 2 remaining active games: 14548710, 14507315 so the last couple spots could still change. If any qualifying participants fail to accept invites, 61st position will be invited, and so on.

Lord_Bremen,1977,INCLUDE VIA SCORE 22
callmenorcal,2591,INCLUDE VIA SCORE 19
scholtz,2319,INCLUDE VIA SCORE 19
MrPinky,2881,INCLUDE VIA SATELLITE 17
Colonel Krink,2097,INCLUDE VIA SCORE 17
willedtowin1,2508,INCLUDE VIA SCORE 16
mcshanester29,1811,INCLUDE VIA SCORE 16
moustache_vendor,2648,INCLUDE VIA SCORE 15
Enormastitz,2182,INCLUDE VIA SCORE 15
orangenitrox,2145,INCLUDE VIA SCORE 15
swahoogie,2437,INCLUDE VIA SCORE 14
Dako,3263,INCLUDE VIA SATELLITE 12
ProsthoDoc,2039,INCLUDE VIA SCORE 12
Mageplunka69,1817,INCLUDE VIA SCORE 12
ronkjelden,1705,INCLUDE VIA SCORE 12
Tiberius Maximus,3118,INCLUDE VIA SCORE 11
Nucker,1770,INCLUDE VIA SCORE 11
Jurasu,2329,INCLUDE VIA SCORE 10
alaskanassassin,2321,INCLUDE VIA SCORE 10
gorehound,2299,INCLUDE VIA SCORE 10
maasman,2268,INCLUDE VIA SCORE 10
bobzimmerman,2258,INCLUDE VIA SCORE 10
ItzPetey,2046,INCLUDE VIA SCORE 10
Ratrin,1732,INCLUDE VIA SATELLITE 9
theflycassanova,2770,INCLUDE VIA SCORE 9
ckyrias,2269,INCLUDE VIA SCORE 9
Gilligan,2198,INCLUDE VIA SCORE 9
patrick1234321,2134,INCLUDE VIA SCORE 9
JELO,1700,INCLUDE VIA SCORE 9
TX AG 90,2403,INCLUDE VIA SATELLITE 8
Evil Semp,1791,INCLUDE VIA SATELLITE 8
Phatscotty,2600,INCLUDE VIA SCORE 8
general cod,2584,INCLUDE VIA SCORE 8
Tripitaka,2320,INCLUDE VIA SCORE 8
P4Ssoa,2272,INCLUDE VIA SCORE 8
crazy4catnip,2204,INCLUDE VIA SCORE 8
TheQuietOne,2079,INCLUDE VIA SCORE 8
TheTrueNorth,2046,INCLUDE VIA SCORE 8
Aussie02,1993,INCLUDE VIA SCORE 8
j1mathman,1885,INCLUDE VIA SCORE 8
msantop,1729,INCLUDE VIA SCORE 8
GioDuce,2088,INCLUDE VIA SATELLITE 7
shoop76,2889,INCLUDE VIA SCORE 7
JPlo64,2685,INCLUDE VIA SCORE 7
lilice,2556,INCLUDE VIA SCORE 7
dustin800,2401,INCLUDE VIA SCORE 7
John DM,2352,INCLUDE VIA SCORE 7
craigv,2170,INCLUDE VIA SCORE 7
Steve Grey  7
osok68,2490,INCLUDE VIA SATELLITE 6
Armandolas,3032,INCLUDE VIA SCORE 6
Donelladan,2525,INCLUDE VIA SCORE 6
rousseau72,2389,INCLUDE VIA SCORE 6
donche64,2141,INCLUDE VIA SCORE 6
panzermeyer,2135,INCLUDE VIA SCORE 6
-=- Tanarri -=-,1964,INCLUDE VIA SCORE 6
xman5151,2880,INCLUDE VIA SCORE 5
andypl0nd0n,2548,INCLUDE VIA SCORE 5
Ragot25,2251,INCLUDE VIA SCORE 5
doctor Cleon,2156,INCLUDE VIA SCORE 5
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Re: The Championship - Flat Rate/No Spoils

Postby Lord_Bremen on Sun Oct 05, 2014 11:04 am

Clive wrote:Clearly the length of round times for this tournament were underestimated upon design. Having spoken to bigWham about the scheduling of this tournament, he has agreed a restructure should occur now to bring the estimated completion date closer to what was intended.

What I am going to do is essentially remove what was previously listed as round 2, collapsing the tournament into 5 stages rather than 6. The main difference that only 60 participants will now advance from round 1 rather than 90. In a 120 player tournament, I feel this is a fair compromise. All 7+ player games will also have a 20 round limit for the rest of the tournament, at least until we are ahead of our completion target, to prevent games from lasting for too many months. For games with 6 players and under, I shall try 30 round limits, as they should still take less time than the larger games.

Sorry to make changes after the start of the tournament, but having seen how long round 1 is taking has brought my completion estimate to an unacceptable place, so this restructure is necessary, and it's better to make changes sooner rather than later.


You realize that the games are taking longer because of the round limits, right? After round 10 there's no reason to attack anymore, so everyone sits there. Without the limits (or at least 30+) you'd see the games ending much faster.
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Re: The Championship - Flat Rate/No Spoils

Postby Clive on Tue Oct 07, 2014 2:27 am

Lord_Bremen wrote:
Clive wrote:Clearly the length of round times for this tournament were underestimated upon design. Having spoken to bigWham about the scheduling of this tournament, he has agreed a restructure should occur now to bring the estimated completion date closer to what was intended.

What I am going to do is essentially remove what was previously listed as round 2, collapsing the tournament into 5 stages rather than 6. The main difference that only 60 participants will now advance from round 1 rather than 90. In a 120 player tournament, I feel this is a fair compromise. All 7+ player games will also have a 20 round limit for the rest of the tournament, at least until we are ahead of our completion target, to prevent games from lasting for too many months. For games with 6 players and under, I shall try 30 round limits, as they should still take less time than the larger games.

Sorry to make changes after the start of the tournament, but having seen how long round 1 is taking has brought my completion estimate to an unacceptable place, so this restructure is necessary, and it's better to make changes sooner rather than later.


You realize that the games are taking longer because of the round limits, right? After round 10 there's no reason to attack anymore, so everyone sits there. Without the limits (or at least 30+) you'd see the games ending much faster.


Without limits games could last over 100 rounds and take years.
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