Moderator: Cartographers
Bubonic Plague wrote:Is the box labeled "Roman Government" with the Vicarious Seats part of the the playing map?
ender516 wrote:This issue has come up many times in map topics. The fact is that any map that has a winning objective requires you to hold the appropriate territories for a full turn. The game engine does not support an instant win. (The newer losing conditions or "requirements" can cause an instant loss, however.) See the bottom of this page of the instructions: http://www.conquerclub.com/public.php?m ... tructions6
The question of how to make clear the need to hold the objective has generally been settled in favour of the use of the word "hold" in the legend, rather than, say, "conquer".
Alraun wrote:It should say HOLD FOR ONE COMPLETE TURN. Just the word "hold" is unacceptably unobvious. I just discovered the hard way when I fulfilled the objective and didn't win. I'm pretty pissed about this. Found this thread specifically to ask why the hell I didn't win. There's plenty of room to make the text more clear. This map does a very good job of explaining all the rules and then it's an epic fail on the single most important thing.
natty dread wrote:Alraun wrote:It should say HOLD FOR ONE COMPLETE TURN. Just the word "hold" is unacceptably unobvious. I just discovered the hard way when I fulfilled the objective and didn't win. I'm pretty pissed about this. Found this thread specifically to ask why the hell I didn't win. There's plenty of room to make the text more clear. This map does a very good job of explaining all the rules and then it's an epic fail on the single most important thing.
http://www.conquerclub.com/public.php?m ... tructions6
ender516 wrote:When all else fails, read the instructions.
Victory Conditions / Map Objectives
Some maps have 'victory' objectives, which you must conquer and hold for one round to win the game. If you are holding an objective, you will win the game at the moment you press the "Begin Turn" button, even in assassin and terminator games (think of this as the ultimate zone bonus). In team games, as with bonuses, the objective must be held by a single player.
natty dread wrote:I don't know how it can get any clearer than that.
LeFrench wrote:I'm playing this map, its great but i think there may be a math error in the east.
I hold the praetor (Orientis) and you are supposed to be awarded +1 troop for every 4 regions in his preatorship.
i hold 28 regions and yet am gaining only +6.
I've also noticed that sometimes i am not awarded the praetor bonus if the vicarious seat is not owned for the regions
in the praetor, though in the above example, i own ALL the orientis vicarious seats.
anyway something is off with the scripting.
consider this a bug report.
cheers
Lefrench
<territory>Constantinopolis (Imperial Capital)</territory>
<territory>TI</territory>
<territory>TII (Legion)</territory>
<territory>TIII</territory>
<territory>TIV</territory>
<territory>Nicomedia</territory>
<territory>PI</territory>
<territory>PII</territory>
<territory>PIII</territory>
<territory>PIV</territory>
<territory>PV</territory>
<territory>Ephesus</territory>
<territory>AI</territory>
<territory>AII</territory>
<territory>AIII</territory>
<territory>AIV (Legion)</territory>
<territory>AV</territory>
<territory>Antiochia</territory>
<territory>OI</territory>
<territory>OII (Legion)</territory>
<territory>OIII</territory>
<territory>OIV</territory>
<territory>OV</territory>
<territory>OVI</territory>
<territory>OVII</territory>
<territory>Alexandria</territory>
<territory>AEI</territory>
<territory>AEII</territory>
<territory>AEIII (Legion)</territory>
<territory>AEIV</territory>
<territory>AEV</territory>
<continent>
<name>Vicarious + Italia Sub. 4</name>
<bonus>2</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 4</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
</overrides>
</continent>
<continent>
<name>Vicarious + Italia Sub. 6</name>
<bonus>3</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 6</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
<override>Vicarious + Italia Sub. 4</override>
</overrides>
</continent>
Kabanellas wrote:XML - corrected:
http://www.freewebs.com/kabanellas/Conquer_Rome_V1.6a.xml
I've also noticed a lot of overrides on continents... I don't have the slightest idea why I did it at the time, but I don't think that's necessary. It's just a waste of space.
Ender, you're the expert, what do you think?
Example:
- Code: Select all
<continent>
<name>Vicarious + Italia Sub. 4</name>
<bonus>2</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 4</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
</overrides>
</continent>
<continent>
<name>Vicarious + Italia Sub. 6</name>
<bonus>3</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 6</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
<override>Vicarious + Italia Sub. 4</override>
</overrides>
</continent>
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