Moderator: Cartographers
ViperOverLord wrote:At a glance, your most impressive map to date.
Armandolas wrote:Graphically it needs a few improvements on small details, but allready looking really nice.
Armandolas wrote:Also, not many comments on gameplay, it looks pretty fun to play..
Armandolas wrote:maybe elite warriors shouldnt be autodeploy?or something like 3 elite English huscarl=+1?/ 5=+2..something like that instead of autos . Reason is that you will have a lot of autodeploying in the battlefield
Edit, ive seen that u added that kind of bonus allready to the "normal"warriors. I like it like that and would skip the autos apart feom leaders
Cheers
Dukasaur wrote:I would say most people would call Harold "Saxon" rather than "English", or possibly "Anglo-Saxon."
The whole idea of "English" came about a century later, after the Anglo-Saxon language was already heavily influenced by the Norman conquerors.
pamoa wrote:you should add a title to the battlefields (hastings, stamford bridge)
pamoa wrote:you should put stamford birdge battle site upside down so the roads correspond to the map
pamoa wrote:elite warriors should be more distinguishable as they are key to "leave" battlefield
pamoa wrote:I think you have a naming issue in the battlefields
pamoa wrote:presuming this is the small map and knowing you should be able to have four digits number for armies
your armies numbers have to be staggered in each line
and so overlap the naming
and also cover lower part of soldier symbols which will end almost undistinguishable
which is a problem as it is a quick help to distinguish warriors between them
pamoa wrote:your bonus legend is very concise maybe too much
you should find a way to arrange your warriors legends in a table
3 columns: normans, english and norvegeians (harald wasn't either danish or swedish)
4 rows: leaders, elites, warriors and specials
pamoa wrote:point 3 of winning conditions one should read both harolds instead of harolds
pamoa wrote:well your are trying something very hard here
take courage and dive in the melee
thenobodies80 wrote:The soldiers remind me MTW. Perhaps you took them from that game? In that case be careful because they are copyrighted images and in that case they must be changed.
pamoa wrote:four digits because of the colour code in front specially now we have three kind of greens
even five because such a big map can be a long lasting game with armies going over 1000
so to avoid overlapping in each row you have to move up one army number each two
and then you have a naming problem in the sense some cannot be read
pamoa wrote:try the legend smaller
or ask for supersize
more than 120 playable regions justify it
pamoa wrote:3. William The Bastard, London, both Harolds and Loefwines Earldoms
thenobodies80 wrote:You have to develop a map where 3 digits are visible (888), if you want to have 4 or 5 it's nice but it's not required.
thenobodies80 wrote:About soldiers, let me investigate a bit, i think i can give you an answer today or tomorrow. And yes i know and i played a lot the mtw series, imo one of the best series around for a while, nowdays i play it rarely but i can't count the hours i spent on it when i was younger
Heraklius wrote:I want this
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