Moderator: Cartographers
Aerial Attack wrote:AndyDufresne wrote:How Maps Progress Through The Foundry wrote:d. the map must have some honest and interested discussion. If no one seems to support your idea or it lacks much appeal, it most likely won’t make it to the next stage.
I have a question about this. How does one determine what the proper amount of discussion is? How does one determine if there truly is enough interest for a map to go forward?
For example, if Galactic Conquest (used because I am familiar with it's developmental process) gets moved into the Final Forge fairly soon - that would be a good thing as ApophisNL has put in a lot of work. But, how much interest does it really have? As far as I can tell, fewer than 10 people have said anything one way or the other [Optimus Prime (several), Marvaddin (1), Night Strike (4), unriggable (several), jako (3), mibi (1), Neutrino (1), Gnome (3), bryguy (1 - useless), and Aerial Attack (several)]. I didn't include ApophisNL or the Foundry mods (Coleman and cairnswk) - the number in quotes is how many comments they've made on the map. I realize that I've made a LOT of comments and might have dominated the conversation. But, we really have no idea how people will receive the map.
How many people need to vote on/post about a map to meet the standard mentioned above? I have no worries about the quality of this map, I'm just asking how interest is determined.
oaktown wrote:DiM, you and I both know that the polls in the foundry forum are virtually meaningless, especially the polls that ask "should I continue?" or "is this a good idea?" Those polls routinely result in 85% - 95% approval ratings for decent projects, and 50%-60% approval ratings for projects that have absolutely nothing going for them.
And I disagree with your point that most decisions are made by the majority - I would argue that ALL decisions are made by the mapmaker based on input and feedback from a handful of interested individuals, while the vast majority are playing games without ever even looking at the progress of a map. I've never had a change made on my maps by anybody but myself.
I think it was Descartes who said that truths are more likely to be discovered by one man than by nation.
Like everything else about the Foundry, the "honest and interested discussion" piece is purely subjective and not something you can accomplish through a couple of polls. Somebody - Andy or a CA - has to determine if discussion is honest and interested. You might not like this, but I'll say it yet again: CC is not a democracy, we are not citizens with voting rights, Coleman and Cairnswk (bless their hearts) are not democratically elected representatives of the people. That's the way it is, and if somebody doesn't like it they can go and play Lux.
oaktown wrote:I don't like hard and fast rules, like 40 votes, specific time periods, or a predetermined number of people commenting. If we just left all decisions up to numbers you could get any piece of crap quenched, as per DiM's example above. Again, if a lot of lousy maps is what you want, go play Lux.
oaktown wrote:We may have a dictatorship here, but I believe it is a benevolent, socially responsible dictatorship. More rules just pushes us toward totalitarianism. Fewer rules pushes us toward anarchy.
oaktown wrote:Our constitution could begin with the notion that all maps are NOT created equal, just as mapmakers are not created equal. It's unlikely that I'll ever create a first draft that looks as good as a Widowmakers first draft, but on the flip side I am savvy enough with Photoshop that I can demonstrate my ability to create a final product. And so no two maps will ever go through the exact same process at the same rate.
oaktown wrote:I stand behind my statement that the mapmaker has the final say in what goes into his/her map. If I feel strongly enough about something I will continue to press my case until the body sees my logic, as was the case with the color in the Berlin map. The trade off was that it may have delayed production and it may cost my map players, but again that is the decision I was faced with as a mapmaker.
DiM wrote:what if i insist on AoR that i add the image of my underpants in the background. if i insist and don't want to change my mind then i have to abbandon the map because everybody will say it's stupid.
gimil wrote:incorrect. A very small amount of the active gamers acctually visit the forum in general. This means they are not aware of the foundrys existance. If it was made aware to them that there was a section of hte site dedicated to map production it may convince more players to leave input
DiM wrote:
so despite all these things the map has support in the poll and 14 people voted it's a good idea.
funny thing about this number. 14. exactly 14 people voted in the poll for troy mclure's real estate map. and that was an idea far better than this and had far better graphics. and yet it was abbandoned for lack of support.
what's the foundry coming to?
i mean no disrespect to you or spinwizard but this is probably the shittiest project i've seen in a long time (since plasagna map and that was more of a joke. this is serious.).
we have maps like Dungeon of Draknor that are far better regarding the theme the gameplay the graphics. well basically far better in every aspect and they get 5 times less feedback than this. really people let's get serious for a moment here. crosswords is the crappiest map ever made. do we really need another one?
DiM wrote:
all of a sudden something like 10-15 people with less than 10 posts came and gave support for this map. i don't get it. what did you guys do? send pms to everybody in this game?
people like these people that never posted in the foundry
iConquer - 7 posts - 5 in this thread
Cherry pepsi? - 12 posts - 4 in this thread
AJ__the_one - 16 posts - 1 in this thread
truly_tasha - 5 posts - 2 in this thread
timthenavigator - 1 posts - 1 in this thread
Shrinky - 39 posts - 2 in this thread
zsp - 33 posts - 1 in this thread
plus people that have lots of posts but same thing. never posted in the foundry before.
KoE_Sirius, bedub1, clapper011, Big Yuma Ripper.
all of the above are for the first time in the foundry and some of them for the first time in the forum and they all come in this exact thread and say the map is great. how come?
gimil wrote:
you may of had enought support to get this thread out of the ideas but will the same support substain you through the process? will they stay with you through final forge? I dont seem doing so. This is when you are going to require the support of the foundry regulars who know what there talking about and WANT to help you do the right thing, again i dont see them giving you much support either because these sorts of factors have been tested many a time.
DiM wrote:[/size]rebelman wrote:DiM wrote:i wouldn't be surprised if the 22 people that voted no are the foundry regulars.
Number of foundry regulars (source DiM, see above): [size=18]22
Number of players active at the moment (source Scoreboard): 18,553
foundry regulars as a % of active mebership: 0.1185792%
The above is the most startling % of all and i believe these figures tell their own story.
yeah and the story is. 18553-22=18531 people have no idea how maps are produced. you can only imagine these people can cause to the foundry process if they start coming here and voting.
DiM wrote:spinwizard wrote:Ok, i respect ur opinion but can u stop being so ellteist
i assume you wanted to say elitist. and no i won't stop. sometimes elitism is good. would you allow a redneck to work in a nuclear facility or would you entrust that responsibility to an educated nuclear physicist?
that's elitism and it's damn well founded.
of course if that redneck goes and studies and comes back with a good knowledge then he will be most welcomed.
that's the same with the foundry. some people know how a map should be done and what feedback they must give while others don't. a guy that comes and says "great map let's play on it" has no idea how things work here and for me his opinion is zero. but if that same guys looks first analyzes and carefully thinks before he writes then his opinion will mean a lot.
most people than have never been to the foundry would vote yes for any map. but the foundry regulars have learned to say no and maybe. you'll never see a foundry regular yelling quench 2 minutes after a map has been proposed as an idea.
DiM wrote:
and the foundry is not brutal if you know how to behave. if people come here expecting the foundry to be like the clubhouse or the flame forum then they're in for a big surprise. we like to keep things organized here. we like seriousness and careful thinking. spamming and posting stupid things will most likely be ignored.
stick around for a while read other threads learn how things work and after you make a map and it gets quenched and a guy comes and says it sucks tell me if you'll take him serious or you'll ignore him. this happens a lot. people come after maps are quenched and say it sucks they don't bother to read the thread and see the debates on the bonuses and gameplay and graphics and stuff. they just come in and act like idiots. same thing for people that yell quench after the draft.
rebelman wrote:gimil wrote:incorrect. A very small amount of the active gamers acctually visit the forum in general. This means they are not aware of the foundrys existance. If it was made aware to them that there was a section of hte site dedicated to map production it may convince more players to leave input
This is a two way process as I mentioned before if you want more of us to give our input we need to be listened to as well and entitled to give an opinion. I have highlighted previously the reaction I as one fairly thick skinned outsider has got when I visit here by several of the regulars and ironically from the mods. who I believe should rise above this kind of behavior. Ironically the point I raised which had me heaped in abuse has been acted upon now but if more of us ordinary gamers were welcomed into the process items like those red numbers could be nipped in the bed as playability not looks would be our primary concern. It was only a short couple of weeks ago that I highlighted in the abuse forum the reaction I got when I posted on here and I'm afraid to say things have got worse instead of better.
An outsider in the shape of Southy dared to suggest a new map and to add further insult to injury he invited the views of ordinary gamers to come along and comment on his work not just the foundry regulars he wanted a cross section of the site to comment on his work. The reaction on the thread below speaks for itself. Yes people were critical of his work, extremely so in my opinion considering this is his first attempt at map making on here but that is fair enough and that is what this place is all about.
But my issue is not with the map or the comments on the map, it is the reaction of some led by DiM who "named" those that invaded the foundry on this thread, when all these people were doing was commenting on a map having been asked by Southy for their input. below are some of the comments on this thread that was started by an outsider and dared to attract input from outsiders who will have nothing to do with this map other than play it when/if it eventually gets out.![]()
Coleman wrote:Well right now I'd like clearer guidelines on revamps and how they should be treated.
I'd rather try a different idea where everyone who wants to give it a go makes a map and whoever reaches final forge first has the winning idea. Then the other people could be beaten out by the foundry process, not by a poll where you only need a slight lead over what could be as many as seven other ideas.
oaktown wrote:thanks for that, rebel... good read.
It's true that there is a small group of foundry regulars (20? 30?) who dominate the discussion within the foundry. I don't have any hard and fast solution to this - nor am I absolutely sure that it is even a problem that requires a solution - but I have some half-baked observations I'd like to throw around...
• The foundry is run by those who show up. I've seen criticisms of the new maps in other forums written by people who never bothered to look at the maps while they were in the foundry. If a handful of people are going to be left alone to do the work, those people will do things the way they want to. Not ideal, but reality.
• The foundry operates with a strong collective memory. Some of us have been around long enough to see five or six attempts at a chess map, dozens of requests for maps based on copyrighted material such as Star Wars, months of debate about map size, etc. Some ideas get dismissed quickly (perhaps too quickly) because we've been down that same road many times before.
• The foundry has established rules and protocols which are not immediately clear to newcomers. I won't comment on a new map unless it meets basic requirements, and I routinely tell new mapmakers this.
• There is a lack of tough love for mapmakers who just don't seem to be on the right track. New mapmakers often spend countless hours working on a project in Paint, are given minimal feedback by a disinterested public, then wonder why the map isn't progressing. It sucks for the novice, but sometimes a mapmaker can surprise you so I think we tend to let people struggle on, often alone.
• Most of us have learned to roll our eyes when DiM goes on one of his rants. I allow myself to be dragged into his debates, and I usually regret it.
Coleman wrote:Well right now what seems to be happening is that everyone who regularly contributes to development voted for something other then WidowMakers' map. Whereas WidowMakers got a bunch of, "Wow, that looks cool" votes from people that have never stopped by again or if they have didn't seem to find it very necessary to help support the map they helped to 'win'.
Coleman wrote:No matter how we handle it a bunch of people are going to put in a lot of work not to see anything come out of it. I dunno, something definitely feels broken about the whole revamp process and I am not sure where it is.
Coleman wrote:Well I wouldn't view what has been happening with Brazil as a success either, but that sounds like what you are suggesting.
I wouldn't mind Canada being our last revamp effort for a while myself.
DiM wrote:
you really went and quoted quite a lot of my posts. but just as you did with your statistics and calculations you were subjected and quoted just what you wanted.
let's get things straigth. i'm gonna tell you exactly what i told you in the other thread.
stealing someone's idea, creating a map with poor graphics crappy gameplay and theme and asking your buddies to vote for you doesn't make your map great it doesn't even make it good. it just makes it a crappy map artificially inflated by bogus voting.
almost all the people southy brought from the chat to vote for him said the map is great when they don't even know the basics of map making. that's ok. but when they received proper feedback about the gameplay and the them and graphics they simply said look at how many votes we have the map is great and your feedback is wrong. that's the problem. i don't care if southy and spinwizard bring 1000 people to vte for the map as long as they take any feedback into consideration and they do constant updating. but they don't.
AndyDufresne wrote:I am currently working on and looking into getting more people into the Foundry, and getting them to stay and comment. We'll be able to discuss this all later.
As for having a mod here that isn't a cartographer, I think this seems a little counter. I wouldn't want non Tournament Directors modding the Tournaments forum, unless the moderation that was being done was minor and minimal (moving posts, locking, stickying). I think by having some cartographers as moderators, it gives them a special insight into it all.
And if that doesn't convince you...I'm not a cartographer, I haven't created any maps.
--Andy
rebelman wrote:DiM you are you being very harsh here I was quoteing the sections that were relevant to what I was talking about.
rebelman wrote:Of course you don't want people just coming in and saying yeah or neigh but it is a process. I spent a long time reading threads from start to finish before I plucked up the courage to start saying any more than "that is lovely". I now want to comment on maps and their gameplay, graphics etc but I have been berated when i have done this, and I am just one outsider dipping his toe in here.
• The foundry operates with a strong collective memory. Some of us have been around long enough to see five or six attempts at a chess map, dozens of requests for maps based on copyrighted material such as Star Wars, months of debate about map size, etc. Some ideas get dismissed quickly (perhaps too quickly) because we've been down that same road many times before.
• The foundry has established rules and protocols which are not immediately clear to newcomers. I won't comment on a new map unless it meets basic requirements, and I routinely tell new mapmakers this.
• There is a lack of tough love for mapmakers who just don't seem to be on the right track. New mapmakers often spend countless hours working on a project in Paint, are given minimal feedback by a disinterested public, then wonder why the map isn't progressing. It sucks for the novice, but sometimes a mapmaker can surprise you so I think we tend to let people struggle on, often alone.
rebelman wrote:Whether Southy map is a masterpiece or the worst map ever attempted around here is totally irrelevant to this thread, I was talking about opening the foundry up more something which southy attempted to do in his thread. I have no issue with yours, Southy's or anyone else's work or suggestions being criticised.
rebelman wrote:What I do have an issue with is on one hand people looking for us outsiders to have more imput but then when we do biting our heads off. These people that Southy attracted are like me I suspect only just learning about the foundry. I think you and those like you are being daft discouraging these new people even if one of them became a foundry regular making regular inputs and perhaps creating a map then southy has done this place a great service.
rebelman wrote:There are enough checks and balances in place to ensure a map must be of a superior quality before it gets quenched, what I am trying to do here is provide a voice for those of us on the outside who think fantastic work goes on in here but want to be more a part of it.
rebelman wrote:At least then we can raise issues like the red numbers, capital letters, dodgy bonuses etc. before the map is quenched. These may not seem important to you artists and cartographers but we ordinary players want things to be working smoothly when they come out of the foundry and if we were left be more a part of the process we definitly would become part of the solution.
rebelman wrote:DiM and others of like mind (if anyone of a like mind exists) remember we are like noobs in the game yes we may say and do things that you captains think are daft but that does not necessarily mean we are bad players or that we are wrong.
rebelman wrote:One final point, I do think this place needs a mod that is not a cartographer no offence on widowmaker, cairns or coleman but you are all map makers whereas if somebody like Twill visited here more often in a pure mod role not a map making role it might nip some of the unnecessary arguing in the bud and it might make life much easier for us outsiders to have an imput.
rebelman wrote:PS DiM if you have an issue with people encouraging outsiders to come in here passing comments why do you do that very thing yourself in your sig ??
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