Conquer Club

map without continents?

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

map without continents?

Postby oaktown on Sun Jan 06, 2008 4:57 am

With maps getting more and more complex, I'm toying with the idea of going the opposite direction and making a map that strips away the complexity - what would you all think about playing a map that had no bonus regions (continents)? Just a slug-fest to carve out some territory and expand strategically?

Maybe it's a crap idea, but I'd love some feedback.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby Balsiefen on Sun Jan 06, 2008 5:44 am

Could be interesting. However, unless it had some really clever gameplay, you may just end up wit the result being determined by the dice. Also, no bonuses would mean almost no reason for attacking your enimy when defending would be more effective for you, leading to deadly long games.
User avatar
Sergeant 1st Class Balsiefen
 
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi

Re: map without continents?

Postby Riazor on Sun Jan 06, 2008 6:47 am

oaktown wrote:With maps getting more and more complex, I'm toying with the idea of going the opposite direction and making a map that strips away the complexity - what would you all think about playing a map that had no bonus regions (continents)? Just a slug-fest to carve out some territory and expand strategically?

Maybe it's a crap idea, but I'd love some feedback.


I was thinking exactly the same, but i dont know if it would work out in flat or no cards though...
It would surely be interesting for escalating games, but it would actually be the same as having an option to turn continents "off" on any given map...
Image
User avatar
Lieutenant Riazor
 
Posts: 327
Joined: Mon Apr 09, 2007 8:57 am
Location: On the scoreboard

Postby yeti_c on Sun Jan 06, 2008 8:08 am

The bonuses would be for holding territories - I guess it would be better if you lowered bonus to +1 for 2 instead of 3 - to get the game moving?!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby militant on Sun Jan 06, 2008 8:18 am

I like this idea, like Balsiefen said it would need some really interesting gameplay for people want to play it. Would it be possible for a player to begin with say 10 pre set territorys?
Guys I am intentionally lurking. Discuss; Play mafia, it is good.
Image
Oderint Dum Metuant says: Don't confuse the easily confused!
User avatar
Sergeant 1st Class militant
 
Posts: 923
Joined: Mon Jul 30, 2007 1:25 pm
Location: Playing Mafia

Postby lalaland on Sun Jan 06, 2008 8:24 am

So kind of Circvs Maximvs-esque?
Or something that looks more like a 'regular' map?
I worship the dice gods
Image Image
User avatar
Private 1st Class lalaland
 
Posts: 743
Joined: Mon Apr 16, 2007 5:28 pm
Location: in lalaland... duh

Postby pepperonibread on Sun Jan 06, 2008 8:59 am

I'd rather have something else besides just a big set of territories.
Image
User avatar
Corporal pepperonibread
 
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy

Postby wcaclimbing on Sun Jan 06, 2008 10:29 am

I like it!

A Big mess of countries, with no continents to fight for?

sounds fun.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Postby Balsiefen on Sun Jan 06, 2008 11:23 am

militant wrote: Would it be possible for a player to begin with say 10 pre set territorys?

Depends wheter lack approves my idea in xml modifications
User avatar
Sergeant 1st Class Balsiefen
 
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi

Postby Coleman on Sun Jan 06, 2008 12:01 pm

Balsiefen wrote:
militant wrote: Would it be possible for a player to begin with say 10 pre set territorys?

Depends wheter lack approves my idea in xml modifications
our idea, about 20 people came up with it independently. It's in high demand, I sent him a personal message and hope to get a clearer response on if we can do starting positions after his next xml update or not.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby Kaplowitz on Sun Jan 06, 2008 2:57 pm

no, not at all. There would be no strategy! Maybe a map with one bonus, but not 0/
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby Coleman on Sun Jan 06, 2008 3:01 pm

Kaplowitz wrote:no, not at all. There would be no strategy! Maybe a map with one bonus, but not 0/
We could create strategy in layout. And the strategy would be getting lots of territories in an easily defended way so that you can get more to deploy.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby militant on Sun Jan 06, 2008 3:16 pm

Coleman wrote:
Kaplowitz wrote:no, not at all. There would be no strategy! Maybe a map with one bonus, but not 0/
We could create strategy in layout. And the strategy would be getting lots of territories in an easily defended way so that you can get more to deploy.


I was thinking about a possible map to fit this idea earlier:
There could be a central courtyard with burned out cars or other stuff to break it up and not just make it a field of territorys. There then would be 4 houses with maybe gun turrets or sniper rifles inside which would be able to attack a 3 territories infront, but some territores would have cover and offers would have craters from explosions where you were safe. Along with guns you could have a window in which you can throw fragmentation grenades with would bombard the territorys.
Guys I am intentionally lurking. Discuss; Play mafia, it is good.
Image
Oderint Dum Metuant says: Don't confuse the easily confused!
User avatar
Sergeant 1st Class militant
 
Posts: 923
Joined: Mon Jul 30, 2007 1:25 pm
Location: Playing Mafia

Postby InkL0sed on Sun Jan 06, 2008 3:20 pm

How bout... a Labyrinth!
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Postby Qwert on Sun Jan 06, 2008 3:33 pm

WWII ARDENNES OFFENSIVE,but these map will have bonuses for holding terittory,There is no continent bonuses.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Postby riggable on Mon Jan 07, 2008 9:27 pm

Perhaps if you made the map strategic in the way where it becomes beneficial to hold certain points on the map: bottle necks, or strangle holds, it would be effective. Otherwise, it won't be strategy so much as luck.
Image
User avatar
Sergeant riggable
 
Posts: 1001
Joined: Fri Mar 30, 2007 1:12 am


Return to Foundry Discussions

Who is online

Users browsing this forum: No registered users

cron