we all know great graphics make you play a map over and over again but ultimately if the map has poor gameplay then it won't be played more than a few times.
i'm concerned that most of the foundry is currently concerned with graphics rather than gameplay. most of the comments are about graphic stuff and i think less than 10% are gameplay related. this sucks because the burden of balancing the gameplay comes on the shoulders of the mapmaker and when it comes to a classic style map that may be rather easy but for more complex maps the map maker can make mistakes, some of them even huge ones because let's face it, if you have a complex map it's easy to miss even a pretty obvious flaw cause you're the only one analysing the map.
that being said i'd like to see something being done about this. perhaps a change in how the foundry works.
normally when an idea and a draft are posted people should not comment on the graphics. they should be just the bare necessity for people to understand the map. all comments should be focused on making the map playable and ONLY after that graphics should start.
for example my RPG map. i have received just 1 comment about gameplay. all others have been about graphics. it's a draft for christ's sake who cares if a certain shadow should be moved 3px to the left or if a line is 5px too long. i've received graphic related comments that were so nitpicky i would have only expected them to come in final forge.
the graphics on most maps that are sticky in the ideas are roughly 90% of what they will be when the map is quenched. that's not normal. i want to see butt ugly maps with perfect gameplay coming out of the ideas forum. the main foundry is the place to do graphics because it's totally counter productive to make 90% of the graphics and then find some gameplay flaws that will force you to change everything.
another example is the famine map. people are commenting on the graphics but the map is UNPLAYABLE. yes it has major gameplay flaws that have been ignored because everybody concentrated on gfx. now bryguy will have to do rather big graphic changes to correct the gameplay. it's a waste of everybody's time.
so, i don't know, perhaps a map should also require some sort of a intermediary gameplay badge before it leaves the ideas forum.
perhaps having a DRAFT GFX and a DRAFT GP badge would kinda help avoid poor gameplay maps from coming into the foundry.
but the main problem lays within the feedback givers, less and less people comment on gameplay. yes graphics are easier to comment on but gameplay should always be the main concern.