Moderator: Cartographers

- Have a playable image (either large or small map); this should include territory names, a working legend, speculative bonuses, proposed impassable barriers, color, and tentative border divisions. It doesn't have to be perfect, but if the map were quenched today people should be able to play on it.
- Have honest and interested discussion involving members of the Foundry community. Not just you and three friends.
- The first post should include any information relevant to how this map will play, including (but not limited to) proposed starting neutral locations and values, victory conditions, unique play features, etc. Do not include every old version of the map in the first post - some of us don't have large displays and fast downloads. If you want us to have access to old versions, links will suffice.
oaktown wrote:There is, as DIM has pointed out, at least one example of a map on which production has stalled because nobody is talking about gameplay. But some of that burden has to be born by the mapmaker; a mapmaker runs his/her map thread and needs to be able to push the discussion in the right direction if they want to get the map forged. If a mapmaker ignores gameplay and spends 11 months trying to get the mountains looking just right, that is his decision.
oaktown wrote: But some of that burden has to be born by the mapmaker; a mapmaker runs his/her map thread and needs to be able to push the discussion in the right direction if they want to get the map forged.
reggie_mac wrote:Probably the biggest thing that i did to help get the game play off the ground was to actually print the map out and play on it. It is like bit of a mission, adn your map may not look the best blown up to A3 (I did my last redraw at 300dpi so i can do this well now), but sitting around your map with 3 or 4 friends and actually playing on it, and then having a chat about it with them aftwerwards will help more than re-lying on the Foundry alone.