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Good map idea? Is it feasable?

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Good map idea? Is it feasable?

Postby stlcard1521 on Thu Jan 04, 2007 4:26 pm

do you think it would be fun/possible to designate a certain starting territory for each player, and each player be assigned a "capitol" and they die once their capitol has been taken? id probably group the

i dont know how the starting territories are choosen so im not sure if it is even a feasible idea. does the map maker choose how the starting territories are distributed? id probably start everybody out with a conitnent and then add some extra territories for grabs between the continents
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Postby happysadfun on Thu Jan 04, 2007 4:36 pm

Fun, but not feasable.
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Postby AndyDufresne on Thu Jan 04, 2007 4:36 pm

Can't be done at the moment.


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Postby glee on Thu Jan 04, 2007 5:03 pm

POKER MAP?

ok what abot this, just an idea of mine that fitted in to your subject "Good map idea? is it feasable?"

what about a map consisting of a deck of cards spred out on a table (the cards beeing territories) and you get bonuses according to your best poker hand

as i said i don't know if it's a good idea, or if you could set it up at all (i have never made a map) but i want to know if you think it's a good idea and if it's possible to do
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Postby oaktown on Thu Jan 04, 2007 6:20 pm

glee wrote:POKER MAP?

what about a map consisting of a deck of cards spred out on a table (the cards beeing territories) and you get bonuses according to your best poker hand



wow, glee, i was laying in bed last night and I had the same thought... it would be hard to do all the xml for every possible poker hand - and really messy considering how many territories each player would have - so you'd probably have to limit the bonuses to the top hands: i was thinking royal flushes, and four of a kinds. The question is how to organize the cards, but other than that the map would be pretty simple.

I'm glad to see some thinking out of the box concerning game maps - too many maps are literally just that - maps with color fills on the countries. Now, where did that monopoly board go...
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Postby sfhbballnut on Thu Jan 04, 2007 6:29 pm

Capital games are awesome, I play them all the time, but it can't be done until we get situation or placement games
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Postby Sam Jam on Thu Jan 04, 2007 8:16 pm

for the poker map, is there a way to ramdomize the cards every time it's played, so everybody would have to think on their toes everytime they play that map

just an idea
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Postby sully800 on Thu Jan 04, 2007 10:04 pm

Sam Jam wrote:for the poker map, is there a way to ramdomize the cards every time it's played, so everybody would have to think on their toes everytime they play that map

just an idea


No, I don't think so.

However I think the poker idea could make for a very exciting and different map. Different from anything conquerclub has seen before because of the enormous continent possibilities. If possible I think it should be done by awarding points for every best hand that you have, not just 4 of a kind and royal flushes. But for that to work you would need multiple continents of the same name. ie 'straight' contains A-2-3-4-5 and 'straight' contains 2-3-4-5-6.

Actually though, I don't think this would work out so well as I think about it more. The problem is there are far too many possibilities when including straights and flushes (if you have 6 cards in a row that would be 2 seperate straights, having 2 of the same card in straight would be 2 seperate straights, etc). Also, writing the XML would be an absolutely horrendous ordeal but if it was possible I would be willing to work on it. Unfortunately straights especially would give insane amounts of power to any continents and the game would topple very quickly into one persons favor.

I think you could include pair, three of a kind and four of a kind and make it work though. Each pair would be a subcontinent of each three of a kind, similar to world 2.0. It would still be a bit of writing for the xml, but more feasible I think.
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Postby sully800 on Thu Jan 04, 2007 10:13 pm

In case anyone is wondering, what I proposed would create a map with 13 continents (each 4 of a kind), 52 subcontinents (4 different ways to get trips for each value) and 78 subsubcontinents (6 ways to get a pair for each value).

I believe my math is right. That would make this game insane! You would need to spread out all of the cards so getting 4 of a kind was very difficult. Also, jokers could be included because it would bring the total number of countries to a 'better risk number', 54. Also jokers would be extremely valuable as wilds because they could add to any sub continent.

Errr, scratch that. Jokers would cause the same problem I mentioned earlier with straights. If you had a joker every single card you had would be in a pair at least. I don't see any way the XML could recognize the joker as wild but only use it once, so I guess they would have to be omitted. Or they could be included but not considered wildcards.
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Postby qeee1 on Thu Jan 04, 2007 11:09 pm

I can't see a poker map, unless the way the xml is read is significantly changed/adjusted for this map. (At least not in the form where you only get a bonus for your best hand). Sully's version is more feasible, but not as fun imo.
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Postby reverend_kyle on Fri Jan 05, 2007 1:56 am

This is an option at landgrab.. and i remember back when I used to play it was a great way to pick on noobs and reverend ryon(idahocheeshead here) and I used to start hundreds of games like it and pick on the noobs.. then after all that experience we got so good no one could beat us at them.. then we got bored and wandered off.
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Postby oaktown on Fri Jan 05, 2007 2:44 am

using the current CC XML, I don't think it would be possible to get a bonus for just your best hand, you'd get a bonus for EVERY combination you have. In a four player game, whoever went first would start with 13 cards. Grab any 13 cards from a deck and you'll find yourself with a couple of pairs and probably a triplet house right off the bat - starting the game with 10 to 15 bonus armies would mean whoever goes first is likely to wint he game.

And I can't begin to imagine trying to figure out all of the possible combinations that would make a full house - must be a couple hundred. Way too much coding.

Let's keep talking about it though - I still love the idea.
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Postby glee on Fri Jan 05, 2007 5:59 am

great that you like my idea

i was thinking about these problems, and as said i'm not very experienced in writing XML (not at all) but i was thinking along the line of sully where you get a bonus for pair and then extra bonus for three of a kind and so on, this makes the idea less interesting but i believe it would work

keep on discussing it, maybe someone cane come up with a bright idea
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Postby glee on Fri Jan 05, 2007 6:51 am

ok i can see that there are lots and lots of problems to fix if you want to get the bonus for your best five card hand. but can you get around it? i mean the map could just be poker-influenced

ok i have a couple of ideas i'd like some feedback on:
*the problem with too many combinations - could you level things out by changeing the bonuses? you maybe get minus one for every card that's not a pair and/or you just get a very small bonus for every combination
*i can see that straights probably are the hardest nut to crack, so lets leave them for now, what about the other combinations? full house we might be able to skip, you just get bonus for the pair and three of a kind, how about flush, can you write XML to give a bonus for holding five of thirteen possible cards? (possibly extra bonuses for holding even more suited cards)
*the jokers, to get the right number of territories, could they generate a bonus themselves? or just be neutral and not give you minus one?
*you could also leave the deck of cards half spread out so that not all cards were shown to bring down the number of possible combinations, then you could have as many territories you wanted so that you could choose a CC-number
*if the rules are changed to not getting bonus for your best five card hand
-is the game playable?
-would it be too hard to understand the rules?
-will the fact that the bonuses are even in the beginning make the game wierd in the end?

looking forward to feedback and further discussion
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Postby oaktown on Sat Jan 06, 2007 1:56 am

for starters, we should start this as a new forum topic - you started the ball rolling, glee, so give it a shot. I'd be willing to mock up a map, but I'm trying to get chinese checkers going so that's my top priority.

Card sets: straights would be difficult. Flushes equally so, because having six spades means you have five separate flushes... having seven spades means you have, um, 21 flushes (somebody please check my math), and having eight cards means you have 56 flushes - a lot of bonuses for having eight territories.

We could, or course, do what was done in the US Apocalypse map and give negatives for certain combinations, but figuring out all of the possibilities would take months. And giving everybody 27 bonuses and then revoking 24 of them every turn would be too confusing. I think we need to settle on two or three hands that would be easy to code, eg. royal flush, three or four of a kind.

The other way to go would be to lay the cards out in such a fashion that cards are pre-grouped into bonus hands - four kings strung together in the same row represent a four of a kind, a straight flush running down a column, two jacks together (a pair) next to three aces (three of a kind) and together they give a full house bonus.
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Postby glee on Sat Jan 06, 2007 7:10 am

well i guess that's the only way doing it but then it's just an ordinary map, not really what i had in mind from the beginning
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Postby glee on Sat Jan 06, 2007 10:19 am

ok i thought of something that might make the map special even if you group cards in pre-set groups

you could maybe have attckways to the same sort of cards: a king of clubs can attack all clubs and the other kings

would this make the game impossible to play or is it a good idea?

it could be that there were too many attackways, but could you fix this in any way?

i don't want to make an ordinary map with cards as territories, that's not really a map that's needed
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Postby oaktown on Sat Jan 06, 2007 11:50 am

you can make attack routes anywhere - this is a much simpler solution than coding thousands of possible hand bonuses. It's an interesting twist, though it could make for confusing game play, as it would be difficult to actually draw lines between all of the possible combinations. I'm already confused by all of the attack routes on the Space map - you'd have to really be on your toes playing this one.

I'll see if I can't come up with a mock-up map in the next few days, and post it as a new topic... hopefully then others will weigh in with some input.
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Postby glee on Sun Jan 07, 2007 8:12 am

yeah that would be great

you brought up the space map and even if i have only played it once i really liked it, and i like if you have to be on your toes :)
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New map

Postby Kahn on Thu Jan 11, 2007 1:38 am

I am working on a Wal Mart map with Steelplayin. We are wanting to do something where security can hit any place on the map except the bathrooms and the dressing rooms but has a negitive effect if you own it. What do you all think?
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