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Texas map

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Postby P Gizzle on Wed Sep 13, 2006 8:24 pm

I should do a map of Washington State
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Postby Kayla on Thu Sep 14, 2006 9:51 pm

houston should be lowered a bit and austin should be higher, austin looks too low in the state... other than that, looking great, wish i lived back in tx again, i want to be the first to play this one :D
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Postby thejackofhearts on Mon Sep 18, 2006 5:03 pm

http://www.123pichosting.com/viewer.php?id=4247texas%20large%20PNG.PNG

Now I need to decide how much each continent is worth, then I can start coding, and if anyone has any suggestions I'm always up for Ideas.
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Postby thejackofhearts on Mon Sep 18, 2006 8:14 pm

Got a background pic and added shadows.

What do you think
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Postby Marvaddin on Mon Sep 18, 2006 10:07 pm

Cant you abandon the idea? Beyond the fact an US state map has an interest lower than zero to non-Americans like me, the map is simple terrible.

The graphics are really poor. It looks like another CC map version to players with monitor EGA. Blocky borders (a problem I also have a lot), poor colours, bad font, terrible legend, huge size and tons of wasted space... Beyond the total lack of art, and even title.

But the playability is the worst. Couldnt you imagine a continent most ridiculous than that Gulf Coast? And that Prairies and Lakes? Worst continent ever, 9 border countries. I counted 49 countries, and 39 border countries. 4 continents have all countries in border, and another one has only 1 non-border. Could you make it a bit worse? Difficult, but you should try.

Dont take it personally, but it seems you have no idea of how to make a map. I dont want to offend you, but in my opinion its wasted effort.
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Postby thegrimsleeper on Mon Sep 18, 2006 10:43 pm

I always enjoy reading Marv's constructive criticisms.
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Postby thejackofhearts on Tue Sep 19, 2006 12:00 am

Marvaddin wrote:Cant you abandon the idea? Beyond the fact an US state map has an interest lower than zero to non-Americans like me, the map is simple terrible.

The graphics are really poor. It looks like another CC map version to players with monitor EGA. Blocky borders (a problem I also have a lot), poor colours, bad font, terrible legend, huge size and tons of wasted space... Beyond the total lack of art, and even title.

But the playability is the worst. Couldnt you imagine a continent most ridiculous than that Gulf Coast? And that Prairies and Lakes? Worst continent ever, 9 border countries. I counted 49 countries, and 39 border countries. 4 continents have all countries in border, and another one has only 1 non-border. Could you make it a bit worse? Difficult, but you should try.

Dont take it personally, but it seems you have no idea of how to make a map. I dont want to offend you, but in my opinion its wasted effort.


You need not worry about me being offended, your negativity is lost on me. If you are not interested in this map you are more than welcome to simply avoid it, and those who are interested in a challenging alternative to the usual maps of this site, and even an alternative to the unusual ones, can enjoy the experience of Texas.

I will continue to work on this map until it is complete and ready to play, then I will let Lack and his staff of moderators decide whether to put it on the site. You however can suck a dick, and if you would be so kind as to stay the hell out of my post with your unhelpful and unwanted ideas, I would be greatly apreciative.

Sincerely,
Thejackofhearts
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Postby D.IsleRealBrown on Tue Sep 19, 2006 12:39 am

Marvaddin wrote:*more useless drivel*
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Postby D.IsleRealBrown on Tue Sep 19, 2006 12:42 am

I like the back drop, but the map is too small...

Also, the colors are too vivid IMO, I think you should try using some pastels.

Finally, your borders are terribe, most are just wavy lines.

Look at some other maps and take some time making the borders more realistic.
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Postby Marvaddin on Tue Sep 19, 2006 9:22 am

thejackofhearts wrote:You however can suck a dick, and if you would be so kind as to stay the hell out of my post with your unhelpful and unwanted ideas, I would be greatly apreciative.

Sincerely,
Thejackofhearts


<sarcasm>Shhhh! Stop posting unhelpful and unwanted ideas, and suck a dick, D.IsleRealBrown. This map is not for you, but for him and those who are interested in a challenging alternative to the usual maps and the unusual ones (possibly no one). You are welcome to avoid it.

I hope lack and mods will also allow me to host my own trash map in this site, so I can luckly grab 2 friends and play a map designed ignoring all comments of other users. The difference is, in fact, I will not have a topic to discuss the map, because all ideas will be unhelpful and unwanted (however I can always use the thread to suggest other users to follow my own sexual behaviour)</sarcasm>

Sincerely, jackofhearts, Im impressed by the polite way you suggested me to suck a dick. Im convinced you like it a lot and you are suggesting it in a good mood. However, I have my own sexual convictions, and I dont intend to follow yours. No hard fellings, I hope.

About the map, I believe he will fit much better in landgrab site. And I almost sure they will allow you host it there. Now, continue the great job.
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Postby D.IsleRealBrown on Tue Sep 19, 2006 9:30 am

lol thejackofhearts has Marvaddin all on tilt!
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Postby thegrimsleeper on Tue Sep 19, 2006 10:05 am

Marvaddin wrote:I believe he will fit much better in landgrab site. And I almost sure they will allow you host it there. Now, continue the great job.


OWNED!!!!
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Postby D.IsleRealBrown on Tue Sep 19, 2006 10:18 am

OH NOES!!! Only we're allowed to make maps, no one else! Lets just trample everyone's ideas that are not our own.

Here's a newsflash Marv, your Brazil map sucks. Seriously, it looks like a preschooler created it. I'm not sure if that's not actually the case.

Just because you finally came through with the Phillipines map doesn't give you the right to speak for everyone at CC. Just because you don't like the state of Texas or whatever the f*ck your problem if doesn't give you the soul right to veto an idea. I'm sure there was no bias involved when you made the Brazil map, no wonder it looks like shit.
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Postby Marvaddin on Wed Sep 20, 2006 1:21 am

D.Isle, I dont want this type of discussion. See, attack my maps will not solve any problems in the Texas map project. Its pointless, by the way, and in the wrong place, too. Anyway, I know what my map is and you will not make me angry, or anything, if its your goal. I know its not a good map in visual appeal, although Im sure its not the worst one in this part too. By the way, I consider its visual much better than this one, but I couldnt see the new version with a background and shadows, and maybe Im protecting my creation. But, hey, lets stop talking about my maps and talk about this one.

Even if we forget the visual thing, it can be improved later, pay attention to the playability:
Total linearity of 2 continents.
4 continents have all countries in borders; 9 countries 9 borders, or 7 countries 7 borders, it doesnt seem ok.
Only the light blue continent seems holdable.

And then, the maker posts:
Now I need to decide how much each continent is worth, then I can start coding, and if anyone has any suggestions I'm always up for Ideas.


By these words, it looks like he thinks the map is near completion, when it surely is not. To put a map alive, it needs to be quenched, and it is only when all complaints are answered, by changes in the map, or at least justified.

Developmental maps will be discussed in length in the Foundry, in their respective topics. Cartographers must be open to any advice and suggestions. Be sure that if you do not implement said advice you must have logical reason for doing so. This rebuttal must be stated either by you, or argued by another Foundry poster who sees the drawbacks or shortcomings in said advice. There will be no rebuttals of ‘It’s my map, let me do it my way.’ Waiting for feedback on your map is the one of the most important parts of development.


So, I cant veto an idea, and this is not what Im doing, although I have no interest in Texas. The problem is in the current development, and jack is doing this in the wrong way. He needs change the map to correct the problems, or explain his ideas instead of suggest other to suck anything. If he continues this way, the map will not be accepted, Im sure, because its already clear here:
http://www.conquerclub.com/forum/viewtopic.php?t=1685

Well, since my ideas are unwanted here, I believe this is my last post in this topic.
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Postby D.IsleRealBrown on Wed Sep 20, 2006 8:49 am

Way to contribute...finally.

That's what you should have said in the first place.

So it's not your cup of tea big deal, it has potential.

I really don't like the Brazil map, but the Phillipines makes up for it threefold.

1 of my top 5 favorite maps right now.

Back on topic....

I addressed the colors already, but let me ask do they look a little familiar jack?

Also I was thinking of extra features, like saloons or the Alamo.

You should investigate other landmarks in Texas and look into its history.
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Postby thejackofhearts on Wed Sep 20, 2006 12:26 pm

I like the landmark idea, and as for the various things Marv pointed out, I know that several continents have all border countries, I did that on purpose, I wanted to create a map with very difficult continents to hold, thereby making for longer more exiting games. To counter the bonuses being harder to attain, I will be making them significantly larger than most.

Back to the colors, I haven't got a clue what would be better. And I want to add some texture to it also, which will help tone down the colors some. if you know of a program i can use to do that, please let me know.
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Postby D.IsleRealBrown on Wed Sep 20, 2006 12:34 pm

Try making the colors relate to the background....and do not correlate them to players' armies.
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Postby Marvaddin on Thu Sep 21, 2006 12:50 am

thejackofhearts wrote:I know that several continents have all border countries, I did that on purpose, I wanted to create a map with very difficult continents to hold, thereby making for longer more exiting games. To counter the bonuses being harder to attain, I will be making them significantly larger than most.


You should explain it before then. I dont think its a good idea. Indochina map has already some unholdable continents alike yours, and is one of the most hated maps. Anyway, you have 2 near normal continents in the map too, mainly the light blue, so its the same of Indochina, but without a bottleneck. And Im sure many non-premium dont think looooong games are a good thing. In fact, I agree with them. More than 20 or 30 turns is usually boring. If you want some feedback, maybe you can make it a poll.
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Postby thejackofhearts on Thu Sep 21, 2006 1:06 am

I knew going into this that it would not appeal to everybody, and I'm not by any means trying to appease everybody, some of the best risk players i know think that asia is unholdable, but i have seen it done, it's just a matter of timing and diplomacy. And in the end i'll probably be putting in some obstacles and or one way borders, I don't know yet.

And I see what you mean about the colors, I'll get that fixed for my next update.
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Postby D.IsleRealBrown on Thu Sep 21, 2006 10:07 am

Marvaddin wrote:
thejackofhearts wrote:I know that several continents have all border countries, I did that on purpose, I wanted to create a map with very difficult continents to hold, thereby making for longer more exiting games. To counter the bonuses being harder to attain, I will be making them significantly larger than most.


You should explain it before then. I dont think its a good idea.


I'm with Marv on this one, defending 7 countires in a 7 country continent is not my idea of a good time.

Changing most of the borders is a good idea.
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Postby rlb02a on Tue Jun 26, 2007 9:21 pm

I would really like to see a map of Texas completed, but I don't think this one will be it unless some major changes are made. Here are some (hopefully) constructive criticisms:

1 - Spelling. "Witchita Falls" is actually Wichita Falls. "Corpus Cristi" is actually Corpus Christi.

2 - Geography. There are many issues. Here is but one example: Abilene, Sweetwater, Brownwood, and San Angelo are NOT that far apart. I would consider renaming some (most?) of the territories. Abilene could become "The Big Country" as it is known locally. Brownsville could be "Rio Grande Valley." Etc. This would take a bit of research and creativity but in the end I think it would be worth it.

3 - Playability. Consider adding rivers such as the Brazos, Trinity, etc. and mountains in the west. Adding Padre Island with one or two entrance points would be a good idea.

I'll stop with that for now. I'll be interested to see what you think.
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tons of work

Postby owenshooter on Wed Jun 27, 2007 11:30 am

i live in texas, and this idea is interesting... however, the map needs lots of work. rivers, mountains, natural borders. maybe even the major cities being a seperate bonus, like downtown is in montreal (say what you want about the montreal map, but it is one of the best on the site, because of the natural borders). why not have the oil areas and ports tossed in? as the post above said, you could have padre, which would be an entrance point for at least 2 areas. as it is, this is just a bigger, more boring germany without any of the cool features that are "texas". anyway, hope that was constructive.-0
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