
OK, this is a very basic outline of waht i want the map to be.
Basically, each large Hexagon is a village. The outside is a wall (starts off with 7), and there is a Castle (starts with 10), Archery (starts with 1), and a Training Center (starts with 1). Everything else is neutral and starts with 3. Outside of your village is an iron mine (the circle), and a wood place (the triangle)(i need a better name for this, lol).
There are 6 villages, and 1 abandoned village in the middle (it will start out as neutral). Connecting all of the villages will be hexagons (i havent finished drawing them yet). Connecting the places inside of the village will be paths. A path will also connect the resources to the hexagons.
**Bonuses**
-You will recieve no bonus for your village without that village's Castle!
+2 Wood Place. +1 for any additional trees (there will be 5 outside of each wood place) If you have no trees, you get no bonus for your wood place.
Iron Mine will give you +3
Training center will give +4
**End Bonuses**
other stuff:
Archery can attack bombard (attack but not conquer) enemy walls.
the middle village is always neutral.
No matter what, each person only gets 1 village to start.
Fog of War might be cool for this, if that is ever made.
Also, it would be cool if the bonuses came up in a pop-up if you click on a "bonuses" button.
Ps: I want to finish gameplay before graphics! Also, i dont think that i can nice graphics for this map, anyone who wants to help or just take over can do so.