
The map I'm thinking of is a version of our Solar System with only 2-3 territories per planet, 1 per major moon or ring system etc. But after every turn or couple of turns the planets rotate and give new attack routes whilst possibly breaking some existing ones. A challenge in coding I'm sure! The rate of rotation is of course different per planet - Uranus & Neptune don't move hardly at all, Jupiter & Saturn not much more, the inner planets whizz around faster, perhaps 4 points for the Earth (1 per season) whilst Mercury bats around like a spinning top and moves every round!
If that is going to be too crazy to code up, then can someone just try the version of the planets & moons or rings please?