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Elemental Conquest #9 [Abandoned]

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Is this playable? Should i continue

 
Total votes : 0

Elemental Conquest #9 [Abandoned]

Postby Kaplowitz on Sun May 20, 2007 6:45 pm

LATEST (v9 )


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PLZ GIVE ME SOME FEEDBACK!
36 countries
6 continents

LAST UPDATE: 7/6/07



I got the element names from http://www.soton.ac.uk/~maa1/chi/philos/five.htm (Spirit i made myself).

ORIGINAL
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Last edited by Kaplowitz on Fri Jul 06, 2007 2:18 pm, edited 15 times in total.
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Postby Kaplowitz on Sun May 20, 2007 6:53 pm

plz say y u dont like it.
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Postby Spockers on Sun May 20, 2007 6:55 pm

I honestly don't know where to start
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Postby paranoid-android on Sun May 20, 2007 6:57 pm

this is horrid. needs name, graphics are brutal, bonuses are odd i think. just please, rid us of this horror.
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Postby Gilligan on Sun May 20, 2007 7:02 pm

Yellow has ONE border to defend and gives a +5?
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Postby Kaplowitz on Sun May 20, 2007 7:03 pm

Gilligan wrote:Yellow has ONE border to defend and gives a +5?

idk, its got 2 islands and a lot of countries
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Postby paranoid-android on Sun May 20, 2007 7:05 pm

Kaplowitz wrote:
Gilligan wrote:Yellow has ONE border to defend and gives a +5?

idk, its got 2 islands and a lot of countries


still madness, the bonus's on here are laarrrrgeeeee. far to big IMO.
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Postby edbeard on Sun May 20, 2007 7:06 pm

Spockers wrote:I honestly don't know where to start

I like you spockers. you keep it real.


Notice that even in maps made by people we know can make a visually appealing map, when they post a "rough start" people still come in and say visuals need a lot of work. Because we don't know you, until you bring something with a great visual appeal or interesting gameplay people won't respond well to your map at all.

This does not mean you should stop, just be able to realize it's going to take a lot of work. You should take notice of the visuals of the all the latest maps to be final forge or quenched. They are all top notch in their own way. Even the maps that bring interesting gameplay (Age of Merchants for one) have good visuals.

Life the way it is, you're gonna get judged by looks from the start. I realize it's a draft, but you could make the borders thicker and uniform. It is worth the time to start it over. Furthermore, right now you just have 6 areas with almost no connections. Take a good luck at the all the current maps, maps in development and the new XML features to be added soon ( I haven't really looked so I'm not sure what there is).

So while drafts are necessary, until you've shown people here what you can do, you're not going to get support with a draft. You need to put something together that comes closer to final form.

Since your map is a "fantasy" style map (as opposed to being based on a real area of the world) you have to put something unique in terms of visual and gameplay.

Good luck
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Postby DiM on Sun May 20, 2007 7:13 pm

edbeard wrote:Even the maps that bring interesting gameplay (Age of Merchants for one) have good visuals.


any map interesting gameplay or not should have good graphics.
having a good gameplay idea is not an excuse for poor graphics. actually nothing is an excuse for poor graphics :D

and on topic.

this map lacks the following 3 key elements:
1. gameplay. the bonuses are screwed connections are few, etc.
2. graphics. well the graphic part simply sucks and it needs a completely new start.
3. feeling. there's no theme, no feeling, there's nothing special about it.

i like maps created from the imagination but they do need something to appeal to the people.

imagine 8 thoughts without the thoughts theme. imagine it was called simply MAP. same gameplay but no feeling. it would have been utter crap.
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Postby Steel Panzer on Mon May 21, 2007 3:47 am

DiM wrote:
edbeard wrote:Even the maps that bring interesting gameplay (Age of Merchants for one) have good visuals.


any map interesting gameplay or not should have good graphics.
having a good gameplay idea is not an excuse for poor graphics. actually nothing is an excuse for poor graphics :D

and on topic.

this map lacks the following 3 key elements:
1. gameplay. the bonuses are screwed connections are few, etc.
2. graphics. well the graphic part simply sucks and it needs a completely new start.
3. feeling. there's no theme, no feeling, there's nothing special about it.

i like maps created from the imagination but they do need something to appeal to the people.

imagine 8 thoughts without the thoughts theme. imagine it was called simply MAP. same gameplay but no feeling. it would have been utter crap.



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Postby Kaplowitz on Mon May 21, 2007 6:30 pm

I fixed some stuff, look at the first post.
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Postby pepperonibread on Mon May 21, 2007 6:51 pm

Looks a lot better than before. Can the islands (little bits off the main continents, right?) attack each other?
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Postby Spockers on Mon May 21, 2007 6:52 pm

ok.. the thing is... it's just not interesting. At all.
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Postby Kaplowitz on Mon May 21, 2007 6:57 pm

pepperonibread wrote:Looks a lot better than before. Can the islands (little bits off the main continents, right?) attack each other?

right now, no. I can change it though, that would make sense.
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Postby Kaplowitz on Tue May 22, 2007 5:16 pm

I added some new stuff, the newest image is on the first post.


newest changes:

Background
Army Dots
More attack lines added
Country names are added
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Postby civver on Tue May 22, 2007 5:39 pm

Some elements beat others, right? I suggest adding some one-way borders between certain elements.
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Postby zeppelin90 on Tue May 22, 2007 5:43 pm

i actually like it
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Postby Kaplowitz on Tue May 22, 2007 7:51 pm

civver wrote:Some elements beat others, right? I suggest adding some one-way borders between certain elements.


IDK, for example: Water beats Fire, but then Fire and Water have th same number of countries, but fire has many more borders to defend. I would have to up the bonus for Fire, but I think it would be better for Spirit to be the most important continent in the game.
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Postby Kaplowitz on Thu May 24, 2007 8:31 pm

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Played around w/ the colors
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Postby pancakemix on Thu May 24, 2007 8:39 pm

What's with the writing on ground?
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Postby Steel Panzer on Thu May 24, 2007 11:32 pm

quick thought: the colors are too bright lower them down a bit
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Postby Spockers on Fri May 25, 2007 12:11 am

Seriously, you are wasting your time.

Compare this to any of the maps out there... there is a massive difference in quality, this one just does not, and will not, cut it.
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Postby KEYOGI on Fri May 25, 2007 12:12 am

Is this based on anything in particular or is it just made up? I'm not seeing much appeal in the map so far, but that's just me.
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Postby Kaplowitz on Fri May 25, 2007 11:39 am

pancakemix wrote:What's with the writing on ground?

Oh yea, i have to fix that.
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Postby Kaplowitz on Fri May 25, 2007 11:40 am

KEYOGI wrote:Is this based on anything in particular or is it just made up? I'm not seeing much appeal in the map so far, but that's just me.
Its made up.
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