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qwert wrote:Interesting? Mising 1% in vote pool, these second pool where these mising
qwert wrote:You dont want to put vote pool, to people give hes vote for support , but when i want to create map, then i must to do these, its not fair
oaktown wrote:i like the blank spaces idea - maybe the map would have to go up to 7x7, with seven blanks? Just a thought, which you are free to ignore.
I understand the scoring system and I think it works fine. My concern is how is the bonuses are going to read when I start my turn. Some examples might help people get it. For example, if I held six spaces in a row I assume it would look something like:
oaktown receives +2 for hold A1-A4
oaktown receives +2 for hold A2-A5
oaktown receives +2 for hold A3-A6
oaktown receives -2 for holding A1-A5
oaktown receives -2 for holding A2-A6
?
Nerrimus wrote:Hey, thought I'd say a little something.
In USApoc, if you hold three irradiated countries, the game log shows this :
2007-03-04 06:58:19 - xxxxx receives -3 armies for holding irradiated territory
There are three continent bonuses, but if you check the xml, the continent's name are exactly the same. So the log groups them together as one.
So instead of showing this :
2007-03-08 14:23:49 - xxxxx receives 2 armies for holding four in a row
2007-03-08 14:23:49 - xxxxx receives 2 armies for holding four in a row
2007-03-08 14:23:49 - xxxxx receives 2 armies for holding four in a row
2007-03-08 14:23:49 - xxxxx receives 2 armies for holding four in a row
2007-03-08 14:23:49 - xxxxx receives -2 armies for holding five in a row
2007-03-08 14:23:49 - xxxxx receives -2 armies for holding five in a row
As long as you name ALL bonuses as four-in-a-row (even those which are five-in-a-row, etc.) I think it would show
2007-03-08 14:23:49 - xxxxx receives 4 armies for holding four in a row.
My 2 cents. ( I'm broke now D: )
Teya wrote:Coleman wrote:What are your labels in the xml for bonuses? I would like it if everything was labeled the same so you don't get spamed if you have a power block (like rows).
This has been discussed. It is even on this page.
KEYOGI wrote:Update - March 6
I was unsure on the wording of the attack description, but decided to use the terms "across, down and diagonally" to fit in the the Bonus Guide. But looking at it now it seems misleading, suggesting you can't attack up. I originally had horizontally and vertically instead of across and down but it took up so much room. I guess it's something I'll have to work on.
Coleman wrote:Teya wrote:Coleman wrote:What are your labels in the xml for bonuses? I would like it if everything was labeled the same so you don't get spamed if you have a power block (like rows).
This has been discussed. It is even on this page.
Well now he knows it is important if two people decided to mention it.
yeti_c wrote:oaktown wrote:i like the blank spaces idea - maybe the map would have to go up to 7x7, with seven blanks? Just a thought, which you are free to ignore.
I understand the scoring system and I think it works fine. My concern is how is the bonuses are going to read when I start my turn. Some examples might help people get it. For example, if I held six spaces in a row I assume it would look something like:
oaktown receives +2 for hold A1-A4
oaktown receives +2 for hold A2-A5
oaktown receives +2 for hold A3-A6
oaktown receives -2 for holding A1-A5
oaktown receives -2 for holding A2-A6
?
That is correct... sadly this is the only way of working it - similar to World 2 & USAPocalypse.
C.
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