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RuneScape Map [Abandoned]

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Postby freezie on Thu Apr 12, 2007 7:36 pm

Just make it apparent that the observatory has a border with those 3. Not too hard to make.
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Postby CaptainPlanet on Thu Apr 12, 2007 7:37 pm

Are you making it so the Observatory can't attack East Ardougne?
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Postby PimpCaneYoAss on Thu Apr 12, 2007 7:48 pm

freezie wrote:Just make it apparent that the observatory has a border with those 3. Not too hard to make.


Wht three...right now the borders are as followed

West Ardougne
-Tree Gnome Stronghold
-Hemenster
-East Ardougne
-Observatory

East Ardougne
-West Ardougne
-Khazard

Observatory
-West Ardougne
-Tree Gnome Village
-Khazard
-Castle Wars

Tree Gnome Village
-Observatory
-Khazard
-Castle Wars
-Yanille

Khazard
-Tree Gnome Village
-East Ardougne
-Yanille
-East Ardougne

All are excluding the port connections
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Postby freezie on Thu Apr 12, 2007 7:51 pm

Then make it apparent the observatory can't attack east ardougne :?

See...I even got confused.
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Postby PimpCaneYoAss on Thu Apr 12, 2007 7:56 pm

freezie wrote:Then make it apparent the observatory can't attack east ardougne :?

See...I even got confused.


Then west ardougne would be able to attack khazard and khazard would be able to attack west ardougne
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Postby PimpCaneYoAss on Thu Apr 12, 2007 7:58 pm

Are you confused with the Ice Mountain-Draynor Manor-Falador-Draynor Village borders too?
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Postby freezie on Thu Apr 12, 2007 8:40 pm

Maybe write a note that direct diagonals don't border each others?
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Postby PimpCaneYoAss on Thu Apr 12, 2007 9:27 pm

I guess I can see where the confussion is coming from but if its only two people then i think its fine. a note maybe...a border change maybe...ill wait and see
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Postby PimpCaneYoAss on Fri Apr 13, 2007 2:22 pm

I accidently deleted the latest version of my map from photobucket so i just uploaded my most recent one so its in my last post on page 10

Long story short
I changed the bonuses in the post on pg 10 at the bottom
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Postby fireedud on Sat Apr 14, 2007 6:24 pm

I think you should make elite wilderness a port.
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Postby PimpCaneYoAss on Sat Apr 14, 2007 8:57 pm

Ill see how playability goes cause i wanted to leave some continents without ports so people wouldnt have to worry about it but that might be a possibility
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Postby wiggybowler on Sat Apr 14, 2007 9:58 pm

Alright I am ready to play.
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Postby PimpCaneYoAss on Sat Apr 14, 2007 10:37 pm

me too lol me too
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Postby CaptainPlanet on Sun Apr 15, 2007 4:05 pm

What are you working on now?
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Postby PimpCaneYoAss on Mon Apr 16, 2007 9:48 am

Im working on some of the borders and bonuses. Im thinking attaching the tree gnome village to east and west ardougne and then have the observatory only attached to west ardougne and khazard only attack to east ardougne. Ill post a map soon. This would bring the bonus of Feldip Hills to about 3 and Kandarin to 5 so there will be a better variety of bonuses
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Postby CaptainPlanet on Mon Apr 16, 2007 6:38 pm

So... when's that map coming?
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Postby PimpCaneYoAss on Mon Apr 16, 2007 8:08 pm

Soon...any other problems to be addressed?
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Postby PimpCaneYoAss on Tue Apr 17, 2007 2:01 pm

Somebody help me...lol but seriously i need feedback so i can advance with this map
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Postby spinwizard on Tue Apr 17, 2007 2:05 pm

what texture is it?
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Postby PimpCaneYoAss on Tue Apr 17, 2007 2:31 pm

Its not a texture its an image i uploaded into fireworks...and its at its only at 80% so its at like 20% transparency
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Postby PimpCaneYoAss on Tue Apr 17, 2007 3:12 pm

NEW UPDATE 4/17/07
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Changes
-Changed the border on Tree Gnome Village
-Changed the bonuses of Feldip Hills

Comments
This should clear up confussion on the 4 corner border situation that used to be there. It also adds a better variety of bonuses. Now i need to see what i can do about the 4 corner border situation conserning Draynor manor, Falador, Ice Mountain, and Edgeville. Please help me out by providing me with feedback so I can keep working on the map. Thanks to all of you who have helped me out so far.
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Postby freezie on Tue Apr 17, 2007 3:19 pm

For the draynor manor border thing, I think you could expend edgeville a bit west so it connects to falador. In the game, edgeville has routes to draynor, fally, varrock, barb village, ice moutain..etc..

So those connections could be showed on the map too.


About Karamja and asgarnia bonuses...

Karamja has 3 borders, 7 territories. +5.
Kandarin has 4 borders, 9 territories. +5


I think you should lower karamja to 4.


Asgarnia has 4 borders, 6 territories. +6. Either add more borders, or more territories. Or change the bonus. That is a bit too high.
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Postby PimpCaneYoAss on Tue Apr 17, 2007 3:43 pm

I use the common formula to determine the bonuses...

(Number of Territories x 1.5) + (Number of bordering territories within continent x 4) + (Number of neighboring territories outside of continent x 0.5) + (Number of neighboring continents x 1) / 6

Keep in mind that the ports have a large effect too since they add about 3 more neighboring territories.
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Postby PimpCaneYoAss on Tue Apr 17, 2007 4:24 pm

NEW UPDATE 4/17/07
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Changes
-Added Coordinates

Comments
Not too shabby
Last edited by PimpCaneYoAss on Tue Apr 17, 2007 4:53 pm, edited 3 times in total.
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Postby Will_Liam on Tue Apr 17, 2007 4:31 pm

I think Asgarnia and Misthalin are worth too many bonuses and Wilderness are is worth too little. I suppose you could argue that both border 3 or 4 continents(being that there are ports), but so does Kandarin.

P.S. Correct me If I'm wrong please(and give a reason). :!:
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