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Dungeon of Kralock- POLL UP!

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What system for nameing?

 
Total votes : 0

Postby spinwizard on Sun Apr 29, 2007 5:43 am

Captain Crash wrote:
spinwizard wrote:i added a couple more arrows!

I see 1 changed direction and 1 new arrow..any others?

:twisted:


nope only 2 new arrows to aid the flow in the blue contenent, the area u highlited!

u like it?
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Postby Captain Crash on Sun Apr 29, 2007 5:45 am

spinwizard wrote:
Captain Crash wrote:
spinwizard wrote:i added a couple more arrows!

I see 1 changed direction and 1 new arrow..any others?

:twisted:


nope only 2 new arrows to aid the flow in the blue contenent, the area u highlited!

u like it?

Oh yeah! :twisted:

Found another room that you can only get out of:
Smallest room in Faith on top right only as arrows out, no way in.

:twisted:
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Postby spinwizard on Sun Apr 29, 2007 5:49 am

changed that room, u r being very helpfull 2 this map...thanks :D



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do u like the effect on the legend font?
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Postby spinwizard on Sun Apr 29, 2007 6:33 am

anyone else want 2 comment?
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Postby Captain Crash on Sun Apr 29, 2007 6:57 am

spinwizard wrote:do u like the effect on the legend font?
not really, but its legible and that's what really matters.

I think that as you post updates, you have to state what is you have changed, with this map it will get very hard to see the changes, especially on the arrows!

:twisted:
Last edited by Captain Crash on Sun Apr 29, 2007 6:59 am, edited 1 time in total.
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Postby spinwizard on Sun Apr 29, 2007 6:59 am

ok, i was going 4 a rock (jagged) effect
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Postby Captain Crash on Sun Apr 29, 2007 7:05 am

spinwizard wrote:ok, i was going 4 a rock (jagged) effect
Well in that case...no...you haven't achieved your aim.

Who's going to do your xml?
(not me btw, I don't do code)

:twisted:
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Postby spinwizard on Sun Apr 29, 2007 8:50 am

coleman i think
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Postby haoala on Sun Apr 29, 2007 10:06 am

you should really change the font for the legend; i had much trouble trying to decipher what it was saying (lol i thought magic was magk or whatever, couldnt make it out)

and letters and numbers are not a good idea; in KotM and Chinese Checkers you make mistakes in deploying, attacking and fortifying (though the impact of that can be undone with unlimited fortifications) very easily (at least i do; dont call me a clumsy hippo)

stick with the names
Gain the upper hand
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Postby spiesr on Sun Apr 29, 2007 10:13 am

Can you get differn't arrows, these suck...
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Postby spinwizard on Sun Apr 29, 2007 1:33 pm

spiesr wrote:Can you get differn't arrows, these suck...


no every1 else likes the arrows
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Postby mibi on Sun Apr 29, 2007 1:42 pm

im not a fan of the arrows either. i like the idea of this map because its confusing like a dungeon would be. but it doesn't invoke any images of dungeon for me, with all the colors and lightness.

I suggest you make the background much darker, almost black. this will give the impression that the dungeon is underground or in mountain or something. and i would change the arrows to something more subtle, and not red.

otherwise this is a cleaned up version of "crazy one way refreshed"
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Postby spinwizard on Sun Apr 29, 2007 1:57 pm

mibi wrote:im not a fan of the arrows either. i like the idea of this map because its confusing like a dungeon would be. but it doesn't invoke any images of dungeon for me, with all the colors and lightness.

I suggest you make the background much darker, almost black. this will give the impression that the dungeon is underground or in mountain or something. and i would change the arrows to something more subtle, and not red.

otherwise this is a cleaned up version of "crazy one way refreshed"


i will darken it, the arrows r supposed 2 b magic portals, not borders
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Postby spinwizard on Sun Apr 29, 2007 3:27 pm

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stone darkend
legend font changed


COMMENTS PLEASE!
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Postby spinwizard on Sun Apr 29, 2007 3:37 pm

anyone have a comment?
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Postby Lone.prophet on Sun Apr 29, 2007 3:39 pm

this map now has zero appeal
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Postby spinwizard on Sun Apr 29, 2007 3:42 pm

Lone.prophet wrote:this map now has zero appeal


why?
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Postby Lone.prophet on Sun Apr 29, 2007 3:48 pm

sry i was so blunt

only now it is just blocks and arrows that doesnt seem really appealliong, try to get a more dungean look.
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Postby ParadiceCity9 on Sun Apr 29, 2007 3:55 pm

im not sure how exactly you're gonna name them using names (not numbers and letters)
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Postby Lone.prophet on Sun Apr 29, 2007 3:57 pm

i must say all those one way roads whould make a great assasin game
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Postby Ruben Cassar on Sun Apr 29, 2007 5:30 pm

I must say that I don't like this map either. It's just a set of boxes connected together.

As I said before in the original thread, it's better if you focus on your France map which at least has some appeal and leave this one be.
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Postby sfhbballnut on Sun Apr 29, 2007 5:46 pm

I must say i disagree with you, I wish the origanal had been finished, but this is a good start as that one will never be completed :D :)
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Postby mibi on Sun Apr 29, 2007 5:53 pm

this is what i suggest.. make the areas more jagged... kind of like the tunnel in the siege map...

also i would lose the arrows all together and actually connect each territories where the area is, to mark the one way all you need is a triangle arrow at one end of the conenction.

i think that would work to get around the whole moving from box to box aspect.
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Postby spinwizard on Mon Apr 30, 2007 10:26 am

as i said they r 'portals' and not borders, they r supposed 2 look mistical and magical...
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Postby mibi on Mon Apr 30, 2007 10:55 am

spinwizard wrote:as i said they r 'portals' and not borders, they r supposed 2 look mistical and magical...


well there are too many to effective be portals... i think of portals as mystical things that are in relative scarcity, the way its set up now its like wholesale portals... if you want to put portals in then put a few in that connect different parts of the map, but i still say the the 'portals' should be hall ways.
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